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A thought on Turn Undead
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<blockquote data-quote="trav_laney" data-source="post: 3412464" data-attributes="member: 46508"><p>In my next campaign, I am going to test out making Turn Undead a spell. Something along these lines:</p><p></p><p>----------------------------------------------</p><p><strong><span style="font-size: 12px">Turn Undead, Lesser</span></strong></p><p>Evocation [Good]</p><p><strong>Level:</strong> Clr 1, Pal 1</p><p><strong>Components:</strong> V, DF</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Area:</strong> 20' radius, centered on caster</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Fortitude half</p><p><strong>Spell Resistance:</strong> No</p><p>--------------------------------------------</p><p></p><p>Since we use the alternate rules for turning undead (pg. 87 of "Complete Divine,") it is easy to calculate the undead affected and the damage done by this spell (1d6 per 2 cleric levels, max 5d6). Undead are allowed a Fortitude save for half damage; undead with Turn Resistance take no damage on a successful save. Undead with more HD than the caster's cleric level are not affected at all.</p><p></p><p>This is the "lesser" version of this spell, which is 1st level. The "regular" version of this spell would be 3rd level or so, and would deal 1d6 points of damage per cleric level, to a max of 10d6. And the "greater" version of this spell would be at least 6th level (sorry, paladins) and would deal 1d6 points of damage per cleric level, and would cap at 20d6. Epic? No cap.</p><p></p><p>Of course, this isn't without its problems.</p><p></p><p>The Improved Turning and Extra Turning feats are made useless, for example, and many prestige classes that require them will have to be revised. Metamagic feats now apply to turning the undead. The synergy bonus for Knowledge (religion) no longer applies and will have to be rewritten. It allows a cleric to make magical <em>wands of turn undead</em> and hand them out to rogues and bards.</p><p></p><p>These might be good things, these might be bad things, depending on how your campaign is run. In my campaign, I think it will be kinda cool.</p></blockquote><p></p>
[QUOTE="trav_laney, post: 3412464, member: 46508"] In my next campaign, I am going to test out making Turn Undead a spell. Something along these lines: ---------------------------------------------- [B][SIZE=3]Turn Undead, Lesser[/SIZE][/B] Evocation [Good] [B]Level:[/B] Clr 1, Pal 1 [B]Components:[/B] V, DF [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Area:[/B] 20' radius, centered on caster [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] Fortitude half [B]Spell Resistance:[/B] No -------------------------------------------- Since we use the alternate rules for turning undead (pg. 87 of "Complete Divine,") it is easy to calculate the undead affected and the damage done by this spell (1d6 per 2 cleric levels, max 5d6). Undead are allowed a Fortitude save for half damage; undead with Turn Resistance take no damage on a successful save. Undead with more HD than the caster's cleric level are not affected at all. This is the "lesser" version of this spell, which is 1st level. The "regular" version of this spell would be 3rd level or so, and would deal 1d6 points of damage per cleric level, to a max of 10d6. And the "greater" version of this spell would be at least 6th level (sorry, paladins) and would deal 1d6 points of damage per cleric level, and would cap at 20d6. Epic? No cap. Of course, this isn't without its problems. The Improved Turning and Extra Turning feats are made useless, for example, and many prestige classes that require them will have to be revised. Metamagic feats now apply to turning the undead. The synergy bonus for Knowledge (religion) no longer applies and will have to be rewritten. It allows a cleric to make magical [I]wands of turn undead[/I] and hand them out to rogues and bards. These might be good things, these might be bad things, depending on how your campaign is run. In my campaign, I think it will be kinda cool. [/QUOTE]
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