Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A thought on Turn Undead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="trav_laney" data-source="post: 3413153" data-attributes="member: 46508"><p>I made Turn Resistance into something like Evasion...undead who have Turn Resistance gain a bonus to their Fortitude save, and take no damage on a successful save. Much more useful when turning undead can be Maximized/ Heightened/ Empowered/Etc.</p><p></p><p>As far as intelligent undead go, I like the thought of undead spellcasters being able to <em>counter/disspel</em> the effect. I think it would make a battle with a lich tactically interesting.</p><p></p><p>And speaking of evil spellcasters, not long after I posted the idea for making Turn Undead a spell, I realized that I would have to do something about the evil spellcasters. You know, clerics who channel negative energy instead of positive. So for Rebuking/ Bolstering/ Commanding the undead, I suggest the following:</p><p></p><p><strong>Rebuke Undead:</strong> unnecessary; just add <em>halt undead</em> to the cleric spell list.</p><p></p><p><strong>Commanding the Undead:</strong> unnecessary; just add <em>command undead</em> to the cleric spell list, and give it the [Evil] subtype.</p><p></p><p><strong>Bolstering the Undead:</strong> replace it with a spell (below). Basically, this would be the "evil" counterpart of the <em>turn undead</em> family of spells.</p><p></p><p>--------------------------------------------</p><p><strong><span style="font-size: 12px">Bolster Undead, Lesser</span></strong></p><p>Necromancy [Evil]</p><p><strong>Level:</strong> Clr 1</p><p><strong>Components:</strong> V, DF</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Area:</strong> 20' radius, centered on caster</p><p><strong>Duration:</strong> 1 round/cleric level</p><p><strong>Saving Throw:</strong> None (harmless)</p><p><strong>Spell Resistance:</strong> No</p><p>--------------------------------------------</p><p></p><p>All undead within the area of effect gain 1d6 temporary hit points per 2 cleric levels (max 5d6). These temporary hit points last for 1 round per the caster's cleric level, or until dispelled. As with the <em>turn undead</em> spell, undead with more HD than the caster's cleric level are unaffected by this spell.</p><p></p><p>The "normal" version of this spell would probably be about 3rd level or so, and would grant 1d6 temporary hit points per caster level (max 10d6) to all undead within the area of effect. The greater version grants up to 20d6 temporary hit points, and the Epic version doesn't have a cap.</p><p></p><p>These spells may be negated by any <em>turn undead</em> spell of equal or greater level, and may be readied against an enemy's <em>turn undead</em> spell of equal or lesser level as part of a counterspell action.</p><p></p><p>Imagine how terrifying this spell would be, when the lich's "lowly" skeleton henchmen stand up to the party's maximized <em>fireball</em> spell. Finally, creating an army of skeletons is worth the cost of the onyx...</p></blockquote><p></p>
[QUOTE="trav_laney, post: 3413153, member: 46508"] I made Turn Resistance into something like Evasion...undead who have Turn Resistance gain a bonus to their Fortitude save, and take no damage on a successful save. Much more useful when turning undead can be Maximized/ Heightened/ Empowered/Etc. As far as intelligent undead go, I like the thought of undead spellcasters being able to [I]counter/disspel[/I] the effect. I think it would make a battle with a lich tactically interesting. And speaking of evil spellcasters, not long after I posted the idea for making Turn Undead a spell, I realized that I would have to do something about the evil spellcasters. You know, clerics who channel negative energy instead of positive. So for Rebuking/ Bolstering/ Commanding the undead, I suggest the following: [B]Rebuke Undead:[/B] unnecessary; just add [I]halt undead[/I] to the cleric spell list. [B]Commanding the Undead:[/B] unnecessary; just add [I]command undead[/I] to the cleric spell list, and give it the [Evil] subtype. [B]Bolstering the Undead:[/B] replace it with a spell (below). Basically, this would be the "evil" counterpart of the [I]turn undead[/I] family of spells. -------------------------------------------- [B][SIZE=3]Bolster Undead, Lesser[/SIZE][/B] Necromancy [Evil] [B]Level:[/B] Clr 1 [B]Components:[/B] V, DF [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Area:[/B] 20' radius, centered on caster [B]Duration:[/B] 1 round/cleric level [B]Saving Throw:[/B] None (harmless) [B]Spell Resistance:[/B] No -------------------------------------------- All undead within the area of effect gain 1d6 temporary hit points per 2 cleric levels (max 5d6). These temporary hit points last for 1 round per the caster's cleric level, or until dispelled. As with the [I]turn undead[/I] spell, undead with more HD than the caster's cleric level are unaffected by this spell. The "normal" version of this spell would probably be about 3rd level or so, and would grant 1d6 temporary hit points per caster level (max 10d6) to all undead within the area of effect. The greater version grants up to 20d6 temporary hit points, and the Epic version doesn't have a cap. These spells may be negated by any [I]turn undead[/I] spell of equal or greater level, and may be readied against an enemy's [I]turn undead[/I] spell of equal or lesser level as part of a counterspell action. Imagine how terrifying this spell would be, when the lich's "lowly" skeleton henchmen stand up to the party's maximized [I]fireball[/I] spell. Finally, creating an army of skeletons is worth the cost of the onyx... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A thought on Turn Undead
Top