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A thought/question for DMs about 5e...
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<blockquote data-quote="steeldragons" data-source="post: 5911111" data-attributes="member: 92511"><p>Not at all...at least, I don't think that's what I'm asking. </p><p></p><p>Maybe...in a way. How much should 5e being trying to tell you what your world should be/has to look like? But not even that...I'm asking, point blank, how much do you, as the DM, have/want control over the setting...and/or how much should/do you allow/want your players to contribute?</p><p></p><p>It's a pretty plain "DM-power/allowance" question. </p><p></p><p></p><p></p><p>That's wut I'm tawkin' about. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Cool. That's what I'm looking for. You answered it thoroughly and admirably.</p><p></p><p></p><p></p><p>I generally take charge of the deities, myself. Not saying that if a player wants to have a cleric PC of some god of stuff I haven't accounted for, I don't allow it...if it's not beyond the pale. A good few of my own world's, Orea's, deities came from player desire/input...from my, albeit limited, memory, the gods of the forest/wilds/animals, the sun/protection of travelers/change, and the goddess of winter were all player's contributions.</p><p></p><p>They didn't stipulate the religion or the mythology or anything...I worked all of that in...made it fit with the already occurring races, cultures, mythologies, but the fact they were a cleric of X, that was all them. Some liked how it turned out...some didn't. C'est la guerre.</p><p></p><p></p><p></p><p>Good reason. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>That's kind of what I'm getting at. How much is "too much"? How much, or none at all(!), should be included in the "default" 5e?</p><p> </p><p></p><p></p><p>This is goooood. I like this. I don't think I've ever played it this way...I allow or add various things to the world as the players suggest or ask for them, but I like this line of thinking/never thought of it as "the more you add/the more I can affect your character". I've done it, I suppose subconsciously...but hearing/reading it in black and white, makes a hella lotta sense.</p><p></p><p></p><p></p><p>This sounds imminently reasonable. I can't imagine players having issue with this. Though, I'm sure, there are those that would...existing somewhere.</p><p></p><p></p><p></p><p>Good stuff. Let the players "make"/come up with the space...then take control of it. Me likey.</p><p></p><p></p><p></p><p>I am of the same mind. <Depeche Mode song begins to play in the background><em>The World is Mine</em>...but don't tell me, 5e, in the books/"rules", the world has to be X or y.</Depeche Mode></p><p></p><p>Again, imminently sensible. Do as you please...and, 5e, give me the tools/options to do so...or, at least, don't tell me I "can't" do it this way because it's somehow stepping on the PCs/"against duh rulz".</p><p></p><p></p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /><img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /><img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> Hoping it works out for you!</p><p></p><p></p><p></p><p>Just so...and likely not a small one. If/when my people came up with some element I hadn't detailed or thought of yet (and i like it/it's "good"), then it almost always becomes a solid staple of the game world.</p><p></p><p>I've had gods, religions, orders of paladins, "rules"/staples for spellcasting, any number of cultural notes, regional delicacies..regional resources, even a "class" or two become the norm for Orea...simply because of player creativity. I might, almost certainly in fact, "tweak" it or mold the explanation/background more into the existing vision of the world...but the player's contribution is by no means thrown aside. [Ok, in the case of completely divergent, overpowered, or simple nonsense ideas, they are thrown aside...] but all in all, pretty much all of my players can say they've contributed to the game world in some fashion. It's a question of knowing one's players/group, I suppose. Playing with "like minded people" and all of that.</p><p> </p><p></p><p></p><p>This is what I consider to be [part of] the beauty of D&D. I heartily hope 5e will provide the allowances for this, from the base/core on up.</p><p></p><p>As opposed to a buncha "rules" that mandate the DM do things "this way"...and incur the wrath of the rule-lawyers if they don't. </p><p></p><p></p><p></p><p>Precisely. I find, in many cases, "it's the little things" that provide the most flavor. Sure, some of them might fall by the wayside...But, as a DM, I do attempt to bring them in to enforce their impact on the "living breathing immersive" world.</p><p></p><p>I had a pseudo-dragon familiar of a magist one time who prompted the wizard player to mention, "Mother has two"...done! IN the game. The same player "presumed" that the Polymorph spells (and I'm only reminded of this because of my Story Hour) were "forbidden curses" in her mage-run homeland. DONE! Into the world/story it goes...what are the OTHER forbiden curses? I don't/didn't know yet. But it's in there. You [the player] might benefit from this creation...you [the player OR DM!] may lament it later...but it's in there now.</p><p></p><p></p><p></p><p>I am inclined to agree...which is kinda why I posted this as a thread. I expect other people's game-style will vary...but likin' what I'm hearin' so far! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> And hope that the 5e designers/developers are listening...oooOOOooo.</p><p></p><p>Thanks for the responses, all. Good stuff.</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5911111, member: 92511"] Not at all...at least, I don't think that's what I'm asking. Maybe...in a way. How much should 5e being trying to tell you what your world should be/has to look like? But not even that...I'm asking, point blank, how much do you, as the DM, have/want control over the setting...and/or how much should/do you allow/want your players to contribute? It's a pretty plain "DM-power/allowance" question. That's wut I'm tawkin' about. ;) Cool. That's what I'm looking for. You answered it thoroughly and admirably. I generally take charge of the deities, myself. Not saying that if a player wants to have a cleric PC of some god of stuff I haven't accounted for, I don't allow it...if it's not beyond the pale. A good few of my own world's, Orea's, deities came from player desire/input...from my, albeit limited, memory, the gods of the forest/wilds/animals, the sun/protection of travelers/change, and the goddess of winter were all player's contributions. They didn't stipulate the religion or the mythology or anything...I worked all of that in...made it fit with the already occurring races, cultures, mythologies, but the fact they were a cleric of X, that was all them. Some liked how it turned out...some didn't. C'est la guerre. Good reason. :) That's kind of what I'm getting at. How much is "too much"? How much, or none at all(!), should be included in the "default" 5e? This is goooood. I like this. I don't think I've ever played it this way...I allow or add various things to the world as the players suggest or ask for them, but I like this line of thinking/never thought of it as "the more you add/the more I can affect your character". I've done it, I suppose subconsciously...but hearing/reading it in black and white, makes a hella lotta sense. This sounds imminently reasonable. I can't imagine players having issue with this. Though, I'm sure, there are those that would...existing somewhere. Good stuff. Let the players "make"/come up with the space...then take control of it. Me likey. I am of the same mind. <Depeche Mode song begins to play in the background>[I]The World is Mine[/I]...but don't tell me, 5e, in the books/"rules", the world has to be X or y.</Depeche Mode> Again, imminently sensible. Do as you please...and, 5e, give me the tools/options to do so...or, at least, don't tell me I "can't" do it this way because it's somehow stepping on the PCs/"against duh rulz". :o:o:blush::blush::o Hoping it works out for you! Just so...and likely not a small one. If/when my people came up with some element I hadn't detailed or thought of yet (and i like it/it's "good"), then it almost always becomes a solid staple of the game world. I've had gods, religions, orders of paladins, "rules"/staples for spellcasting, any number of cultural notes, regional delicacies..regional resources, even a "class" or two become the norm for Orea...simply because of player creativity. I might, almost certainly in fact, "tweak" it or mold the explanation/background more into the existing vision of the world...but the player's contribution is by no means thrown aside. [Ok, in the case of completely divergent, overpowered, or simple nonsense ideas, they are thrown aside...] but all in all, pretty much all of my players can say they've contributed to the game world in some fashion. It's a question of knowing one's players/group, I suppose. Playing with "like minded people" and all of that. This is what I consider to be [part of] the beauty of D&D. I heartily hope 5e will provide the allowances for this, from the base/core on up. As opposed to a buncha "rules" that mandate the DM do things "this way"...and incur the wrath of the rule-lawyers if they don't. Precisely. I find, in many cases, "it's the little things" that provide the most flavor. Sure, some of them might fall by the wayside...But, as a DM, I do attempt to bring them in to enforce their impact on the "living breathing immersive" world. I had a pseudo-dragon familiar of a magist one time who prompted the wizard player to mention, "Mother has two"...done! IN the game. The same player "presumed" that the Polymorph spells (and I'm only reminded of this because of my Story Hour) were "forbidden curses" in her mage-run homeland. DONE! Into the world/story it goes...what are the OTHER forbiden curses? I don't/didn't know yet. But it's in there. You [the player] might benefit from this creation...you [the player OR DM!] may lament it later...but it's in there now. I am inclined to agree...which is kinda why I posted this as a thread. I expect other people's game-style will vary...but likin' what I'm hearin' so far! :D And hope that the 5e designers/developers are listening...oooOOOooo. Thanks for the responses, all. Good stuff. --SD [/QUOTE]
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