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<blockquote data-quote="Lord Mhoram" data-source="post: 5911526" data-attributes="member: 4789"><p>I look at it as a two step process.</p><p></p><p>I have the world; basic themes I plan to address, tone, flavor, what countries are where, basic idea for what kind of adventures I want to run thematically.</p><p></p><p>Then I bring the players together, have a half session or three building characters and backgrounds, and tie them into the world I have mostly created. Usually while another game is being run the rest of the time of those session.</p><p></p><p>I take those characters, backgrounds and what the player's want and build the details of the world for them - adjust NPC organizations to fit player background. Flesh out the NPCs that will most likely be the ones to appear in the kind of stuff the players want to see for their character's adventure. usually takes a few weeks.</p><p></p><p>Basically I have a basic world (a simple cake) and then build all the details and such from the players (the frosting, spices or whatnot).</p><p></p><p>The final world is designed to be the world for these specific characters to adventure in, and be the leads in the book/movie/comic series of their actions.</p><p></p><p>As a rule we run long games - most run 5-6 years, and a few have lasted a decade or more. Having a long term stable group is fantastic. 20+ years with the same core 4 or so in the group, plus occasional fluctuation.</p><p></p><p></p><p>After the game starts, aside from a player (or players) saying "I'd love to run this kind of story arc for the character would you run something like that" out of session, the only influence the player's have in the world is through the actions of the character.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 5911526, member: 4789"] I look at it as a two step process. I have the world; basic themes I plan to address, tone, flavor, what countries are where, basic idea for what kind of adventures I want to run thematically. Then I bring the players together, have a half session or three building characters and backgrounds, and tie them into the world I have mostly created. Usually while another game is being run the rest of the time of those session. I take those characters, backgrounds and what the player's want and build the details of the world for them - adjust NPC organizations to fit player background. Flesh out the NPCs that will most likely be the ones to appear in the kind of stuff the players want to see for their character's adventure. usually takes a few weeks. Basically I have a basic world (a simple cake) and then build all the details and such from the players (the frosting, spices or whatnot). The final world is designed to be the world for these specific characters to adventure in, and be the leads in the book/movie/comic series of their actions. As a rule we run long games - most run 5-6 years, and a few have lasted a decade or more. Having a long term stable group is fantastic. 20+ years with the same core 4 or so in the group, plus occasional fluctuation. After the game starts, aside from a player (or players) saying "I'd love to run this kind of story arc for the character would you run something like that" out of session, the only influence the player's have in the world is through the actions of the character. [/QUOTE]
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