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<blockquote data-quote="mythusmage" data-source="post: 2419191" data-attributes="member: 571"><p>Of course, how people see the rules affects how they use the rules, and as consequence, how they play. I am aiming at a change in how RPGs are played. You take on the part of a person living in an imaginary world who gets caught up in dicey situations. You survive you may become a hero. You die you have a better chance of becoming a hero, but people won't be buying you drinks at the local tavern.</p><p></p><p>People will use the rules as prescriptive/proscriptive when appropriate, but (one hopes) they will think of them primarily as descriptive.</p><p></p><p>Player: That's not how lightning works in real life.</p><p></p><p>DM: It is how lightning works on Oerth. And since your character lives on Oerth he has to live or die with it,</p><p></p><p></p><p></p><p>Actually, this thread has nothing to do with rules. It has more to do with perception, how one sees RPGs. Remember, you are not playing the hero in a story, you are playing someone caught up in events who might become the hero in a story.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2419191, member: 571"] Of course, how people see the rules affects how they use the rules, and as consequence, how they play. I am aiming at a change in how RPGs are played. You take on the part of a person living in an imaginary world who gets caught up in dicey situations. You survive you may become a hero. You die you have a better chance of becoming a hero, but people won't be buying you drinks at the local tavern. People will use the rules as prescriptive/proscriptive when appropriate, but (one hopes) they will think of them primarily as descriptive. Player: That's not how lightning works in real life. DM: It is how lightning works on Oerth. And since your character lives on Oerth he has to live or die with it, Actually, this thread has nothing to do with rules. It has more to do with perception, how one sees RPGs. Remember, you are not playing the hero in a story, you are playing someone caught up in events who might become the hero in a story. [/QUOTE]
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