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<blockquote data-quote="fusangite" data-source="post: 2424137" data-attributes="member: 7240"><p>This is like saying that free verse will always be more creative than sonnets. The fact that when I design a D&D world, I have to take into account the need to generate satisfying opportunities for role-playing, storytelling and miniatures gaming forces me to be more creative, just the way the imposition of rhyme and metre on a poem does. </p><p></p><p>Now that doesn't mean I want to write sonnets all the time but I'm not sorry that the sonnet exists and I don't attack the existence of sonnets for limiting people's opportunity to write other kinds of poems. Because it doesn't.</p><p></p><p>Lacklustre GMs can exist anywhere and use any system. Systems that demand a GM balance a bunch of potentially conflicting requirements facilitate creativity as often as they inhibit it.Well, it depends. If they are more invested in story than character and their character's death enriches the story for them, the death may, in fact, be a rewarding culmination of their work and a fulfilling event. It really depends on the values and priorities of the player.What is going on here with your continuous pedantry!? What gives you the feeling that you are some kind of authority to advise the gaming community in the tone that you are using? You have demonstrated your total ignorance of the existence and terminology used in the 20+ year debate about the issues you are raising. And now you presume to present yourself as some kind of authority not only on RPG theory but on how to deal with individual players who are inappropriately attached to their characters!?</p><p></p><p>If you didn't keep treating us like idiots who know nothing about GMing, I might start feeling bad for how you keep embarassing yourself.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2424137, member: 7240"] This is like saying that free verse will always be more creative than sonnets. The fact that when I design a D&D world, I have to take into account the need to generate satisfying opportunities for role-playing, storytelling and miniatures gaming forces me to be more creative, just the way the imposition of rhyme and metre on a poem does. Now that doesn't mean I want to write sonnets all the time but I'm not sorry that the sonnet exists and I don't attack the existence of sonnets for limiting people's opportunity to write other kinds of poems. Because it doesn't. Lacklustre GMs can exist anywhere and use any system. Systems that demand a GM balance a bunch of potentially conflicting requirements facilitate creativity as often as they inhibit it.Well, it depends. If they are more invested in story than character and their character's death enriches the story for them, the death may, in fact, be a rewarding culmination of their work and a fulfilling event. It really depends on the values and priorities of the player.What is going on here with your continuous pedantry!? What gives you the feeling that you are some kind of authority to advise the gaming community in the tone that you are using? You have demonstrated your total ignorance of the existence and terminology used in the 20+ year debate about the issues you are raising. And now you presume to present yourself as some kind of authority not only on RPG theory but on how to deal with individual players who are inappropriately attached to their characters!? If you didn't keep treating us like idiots who know nothing about GMing, I might start feeling bad for how you keep embarassing yourself. [/QUOTE]
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