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General Tabletop Discussion
*Pathfinder & Starfinder
A Thread For Those Somewhere In The Middle
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<blockquote data-quote="Li Shenron" data-source="post: 3923517" data-attributes="member: 1465"><p>Specific numbers are not the kind of power creep I had in mind. You pick a very narrow example, which anyway it could be argued by considering core options such as empower spell and maximise spell.</p><p></p><p>The power creep I have in mind has more to do with players' attitude, that at least in the past 8 year has set to a "my character needs more" constant whining. "My character is unplayable!" is almost always a false statement, but the publishers keep slowly inflating the characters to satisfy this rant. But ultimately it is a non-existant problem: if the game really feels too hard, the DM just needs to make adventure easier, and viceversa. Inflating everyone and then compensating by inflating monsters as well just serves marketing, because you can always sell more books that make you look stronger than not. But does it serve the game? The more stuff the characters have to deal with, the higher the chance of balance issues. If you really enjoy more stuff, you can always play the game at a higher level (and extend the game beyond the level limit), but if you inflate every level you also cut away the lowest end, and you won't have that option anymore.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3923517, member: 1465"] Specific numbers are not the kind of power creep I had in mind. You pick a very narrow example, which anyway it could be argued by considering core options such as empower spell and maximise spell. The power creep I have in mind has more to do with players' attitude, that at least in the past 8 year has set to a "my character needs more" constant whining. "My character is unplayable!" is almost always a false statement, but the publishers keep slowly inflating the characters to satisfy this rant. But ultimately it is a non-existant problem: if the game really feels too hard, the DM just needs to make adventure easier, and viceversa. Inflating everyone and then compensating by inflating monsters as well just serves marketing, because you can always sell more books that make you look stronger than not. But does it serve the game? The more stuff the characters have to deal with, the higher the chance of balance issues. If you really enjoy more stuff, you can always play the game at a higher level (and extend the game beyond the level limit), but if you inflate every level you also cut away the lowest end, and you won't have that option anymore. [/QUOTE]
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