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A three class chaise idea
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<blockquote data-quote="Yaarel" data-source="post: 8779277" data-attributes="member: 58172"><p>To focus on the mechanics.</p><p></p><p>The 2014 Warlock class has diverse assemblage of mechanics, including at-will actions, per-short-rest actions (slots), even per-long-rest actions (arcanums), plus a miscellaneous hodge-podge (invocations) that can be anything.</p><p></p><p>While the per-long-rest (arcanums) are higher tiers, the miscellany (invocations) could make certain per-long-rest actions available at low tiers.</p><p></p><p>It is a good mechanical chassis. Personally, I want something like this for the Psion. It is especially easy (and probably more elegant) to convert the per-short-rest spell slots into spell points.</p><p></p><p>A Warlord can use this chassis. Even a super-simple Fighter can.</p><p></p><p></p><p></p><p>The per-short-rest mechanic works well for two flavors:</p><p></p><p>• strenuous exertion needing an hour rest to reattemp</p><p></p><p>• focused meditation require an hour rest to prepare</p><p></p><p></p><p></p><p>Perhaps go with four main classes:</p><p></p><p><strong>Strength/Constitution</strong>: strong guy</p><p><strong>Dexterity/Athletics</strong>: rebel guy</p><p><strong>Intelligence/Perception</strong>: smart guy</p><p><strong>Charisma/Wisdom</strong>: heart guy</p><p></p><p>Then subclasses can remix these.</p><p></p><p>Multicassing is a fifth well-rounded guy.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8779277, member: 58172"] To focus on the mechanics. The 2014 Warlock class has diverse assemblage of mechanics, including at-will actions, per-short-rest actions (slots), even per-long-rest actions (arcanums), plus a miscellaneous hodge-podge (invocations) that can be anything. While the per-long-rest (arcanums) are higher tiers, the miscellany (invocations) could make certain per-long-rest actions available at low tiers. It is a good mechanical chassis. Personally, I want something like this for the Psion. It is especially easy (and probably more elegant) to convert the per-short-rest spell slots into spell points. A Warlord can use this chassis. Even a super-simple Fighter can. The per-short-rest mechanic works well for two flavors: • strenuous exertion needing an hour rest to reattemp • focused meditation require an hour rest to prepare Perhaps go with four main classes: [B]Strength/Constitution[/B]: strong guy [B]Dexterity/Athletics[/B]: rebel guy [B]Intelligence/Perception[/B]: smart guy [B]Charisma/Wisdom[/B]: heart guy Then subclasses can remix these. Multicassing is a fifth well-rounded guy. [/QUOTE]
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