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<blockquote data-quote="Isilorn" data-source="post: 5481497" data-attributes="member: 6671555"><p>Thanks for the replys! </p><p>Um, right. HolyMan's combat example is mainly what I would use and any player would be expected to write a piece where they do a lot of things, stab and cut into the orcs and fy their brains with awesome magic work. Of course, the GM would describe the outcome, so the player only writes what he/she does with one (if there are several) orc or whatever, and then moves on to the next object of interest to attack again. The GM then "sums up" the battle writing in the potential deaths and damage to both sides. So basically, same thing as you gave as example.</p><p></p><p>I've gone through some of the games here: Leif's homebrew, Key to victory, saga of the dragon cult, Gotham Squires and Dawn of defiance. My thoughs are that I will require more written work and the lack of the dices. Certainly I could introduce dices in a game if wanted, though I would have to do so after reading up on their use and also include myself in a game using them. </p><p></p><p>I think The best thing would be for me to plan a game, then run a testround, a sort of prequel to the game I plan, and just do a scene my self where I am three players just to demonstrate how I'd want the game to be 'done'.</p><p></p><p>I would also post the general rules, so players won't be writing about in the dark.</p></blockquote><p></p>
[QUOTE="Isilorn, post: 5481497, member: 6671555"] Thanks for the replys! Um, right. HolyMan's combat example is mainly what I would use and any player would be expected to write a piece where they do a lot of things, stab and cut into the orcs and fy their brains with awesome magic work. Of course, the GM would describe the outcome, so the player only writes what he/she does with one (if there are several) orc or whatever, and then moves on to the next object of interest to attack again. The GM then "sums up" the battle writing in the potential deaths and damage to both sides. So basically, same thing as you gave as example. I've gone through some of the games here: Leif's homebrew, Key to victory, saga of the dragon cult, Gotham Squires and Dawn of defiance. My thoughs are that I will require more written work and the lack of the dices. Certainly I could introduce dices in a game if wanted, though I would have to do so after reading up on their use and also include myself in a game using them. I think The best thing would be for me to plan a game, then run a testround, a sort of prequel to the game I plan, and just do a scene my self where I am three players just to demonstrate how I'd want the game to be 'done'. I would also post the general rules, so players won't be writing about in the dark. [/QUOTE]
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