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General Tabletop Discussion
*Dungeons & Dragons
A Time-Based Combat System for 5e (2014): Replacing Actions with Seconds and Making Movement Matter
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<blockquote data-quote="Horwath" data-source="post: 9851072" data-attributes="member: 6801299"><p>I would 2nd the Action Points term.</p><p></p><p>6AP per round.</p><p></p><p>Maybe 3 AP for single Attack</p><p></p><p>Attacks:</p><p></p><p>1 attack for 3 AP</p><p>Extra attacks:</p><p>1 attack for 2 AP, 5th level</p><p>2 attacks for 3 AP, 9th level</p><p>1 attack for 1 AP, 13th level</p><p>3 attacks for 2 AP, 17th level</p><p></p><p></p><p></p><p></p><p>Spells can be now balanced from 1 to 4 AP(or even more) to cast.</p><p></p><p>IE: cure wounds:</p><p>1 AP spell</p><p>Touch spell</p><p>heal 5HP per spell level + cast mod </p><p>+1 AP cast, 60ft range per extra AP used.</p><p>+2 AP, heals 10HP per spell level</p><p>+5 AP, heals 15HP per spell level</p><p></p><p>Misty step:</p><p>teleport 30ft per AP spent on casting the spell</p><p></p><p>Fireball</p><p>4 AP</p><p>+1 AP increase radius by 10ft for each AP used, max 3 times</p><p>+1 AP roll, d8 instead of d6.</p><p></p><p>cantrips: most attack cantrips</p><p>4 AP</p><p>5th level 3AP</p><p>11th level 2AP</p><p>17th level 1AP</p><p></p><p>potions, oils, equip/sheath shield/weapons, standing up, mounting, searching for an item on yourself, other "non-fun" actions; 1 AP</p><p></p><p>movement:</p><p>move 2 AP, rogue 2×move for 3AP</p><p>Disengage: 2AP and your movement does not provoke AoO this round, Rogue 1 AP</p><p>Hide: 3 AP(rogue 1)</p><p>Dodge: 3 AP</p><p>Sprint: 6 AP, 5×move in a straight line over non difficult terrain.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9851072, member: 6801299"] I would 2nd the Action Points term. 6AP per round. Maybe 3 AP for single Attack Attacks: 1 attack for 3 AP Extra attacks: 1 attack for 2 AP, 5th level 2 attacks for 3 AP, 9th level 1 attack for 1 AP, 13th level 3 attacks for 2 AP, 17th level Spells can be now balanced from 1 to 4 AP(or even more) to cast. IE: cure wounds: 1 AP spell Touch spell heal 5HP per spell level + cast mod +1 AP cast, 60ft range per extra AP used. +2 AP, heals 10HP per spell level +5 AP, heals 15HP per spell level Misty step: teleport 30ft per AP spent on casting the spell Fireball 4 AP +1 AP increase radius by 10ft for each AP used, max 3 times +1 AP roll, d8 instead of d6. cantrips: most attack cantrips 4 AP 5th level 3AP 11th level 2AP 17th level 1AP potions, oils, equip/sheath shield/weapons, standing up, mounting, searching for an item on yourself, other "non-fun" actions; 1 AP movement: move 2 AP, rogue 2×move for 3AP Disengage: 2AP and your movement does not provoke AoO this round, Rogue 1 AP Hide: 3 AP(rogue 1) Dodge: 3 AP Sprint: 6 AP, 5×move in a straight line over non difficult terrain. [/QUOTE]
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A Time-Based Combat System for 5e (2014): Replacing Actions with Seconds and Making Movement Matter
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