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General Tabletop Discussion
*Dungeons & Dragons
A Time-Based Combat System for 5e (2014): Replacing Actions with Seconds and Making Movement Matter
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<blockquote data-quote="AlViking" data-source="post: 9851091" data-attributes="member: 6906980"><p>The only way to really evaluate a house rule like this is to try it out with a group. To me it doesn't seem like there's enough benefit because many players are pretty casual and this adds quite a bit of complexity. Your group on the other hand may love it. </p><p></p><p>Try it out, come back with results of an actual playtest. You would likely need to repeat at different levels because what works at lower levels may not work at higher even if you did try to take it into account. Sometimes things that look reasonable on paper doesn't always work that way in practice.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9851091, member: 6906980"] The only way to really evaluate a house rule like this is to try it out with a group. To me it doesn't seem like there's enough benefit because many players are pretty casual and this adds quite a bit of complexity. Your group on the other hand may love it. Try it out, come back with results of an actual playtest. You would likely need to repeat at different levels because what works at lower levels may not work at higher even if you did try to take it into account. Sometimes things that look reasonable on paper doesn't always work that way in practice. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
A Time-Based Combat System for 5e (2014): Replacing Actions with Seconds and Making Movement Matter
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