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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Time Limit On Multiple Actions Per Turn!
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<blockquote data-quote="ren1999" data-source="post: 5955081" data-attributes="member: 85179"><p>We just discovered a really fun dynamic for multiple actions per turn or 1 reaction out of turn. </p><p></p><p>If the DM announces an attack on the character, the player must shout his or her reaction to stop the DM immediately after the attack, or damage or event. If the player doesn't react fast enough, the DM may deny the reaction.</p><p></p><p>At the start of the player's turn, if the player does not announce all the actions in sequence right away, the player only gets one action. For example, if a 5th level character has two attacks and the player does not say, shield bash the goblin on the right and slash the goblin on the left, then the player only gets to slash.</p><p></p><p>This should keep the momentum going and avoid all delays with multiple actions per turn. This also forces the player to keep participating out of turn and watch the change of the scene to determine just how he or she will act next.</p><p></p><p>Of course 1st through 4th level characters will only get 1 reaction when attacked or 1 action per turn. So they'll have longer to consider what they would do when they reach 5th and higher levels in combination.</p><p></p><p>This could open a whole new level of play. Immediate declaration of actions or you only get one.</p><p></p><p>My Dungeons & Dragons Hybrid Game for Firefox and Chrome <a href="http://kira3696.tripod.com/CombatTracker.rar" target="_blank">kira3696.tripod.com/CombatTracker.rar</a></p></blockquote><p></p>
[QUOTE="ren1999, post: 5955081, member: 85179"] We just discovered a really fun dynamic for multiple actions per turn or 1 reaction out of turn. If the DM announces an attack on the character, the player must shout his or her reaction to stop the DM immediately after the attack, or damage or event. If the player doesn't react fast enough, the DM may deny the reaction. At the start of the player's turn, if the player does not announce all the actions in sequence right away, the player only gets one action. For example, if a 5th level character has two attacks and the player does not say, shield bash the goblin on the right and slash the goblin on the left, then the player only gets to slash. This should keep the momentum going and avoid all delays with multiple actions per turn. This also forces the player to keep participating out of turn and watch the change of the scene to determine just how he or she will act next. Of course 1st through 4th level characters will only get 1 reaction when attacked or 1 action per turn. So they'll have longer to consider what they would do when they reach 5th and higher levels in combination. This could open a whole new level of play. Immediate declaration of actions or you only get one. My Dungeons & Dragons Hybrid Game for Firefox and Chrome [URL="http://kira3696.tripod.com/CombatTracker.rar"]kira3696.tripod.com/CombatTracker.rar[/URL] [/QUOTE]
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Community
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*Pathfinder & Starfinder
A Time Limit On Multiple Actions Per Turn!
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