Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
A tiny plot pointer!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MaxKaladin" data-source="post: 1459468" data-attributes="member: 1196"><p>Ok, here's an idea that combines several of these threads. The house was once a mansion (that's why it is big enough to convert into an inn. The final generation of the family that owned it fell on hard times and got mixed up with the thieves guild trying to get out of debt. Well, things got worse and worse but then the head of the family found a map leading to a treasure. Thinking this the solution to all his money woes, he gathered a party of adventurers and went looking for it. Unfortunatly, he died in the process. Meanwhile, his widow waited in vain for his return never believing he was dead. Meanwhile, the particular guild that owned the family debt slowly took posession of the house by threatening to call in the lady's debt. They just moved in and made themselves at home until the lady lived in the attic of her former mansion. She was weak with worry and felt she had no choice, so she put up little resistance. Until, that is, the guild began to induct her young son into its ranks. By then, however, things were too far along and it was far too late. </p><p></p><p>Not long after, the house was raided by a rival guild and the guild that now owned it was wiped out. In the process, the son was killed before her eyes and then she, herself, was killed. All of the thieves guilds in town wanted the house because of its convenient location over the sewers at a major junction of sewer lines that made it a prime location for moving around the city unseen. Also, the treasury of the defeated guild was never found and all believed it, or clues to its location, lay somewhere within. Unfortunatly, the house turned out to be haunted. The lady of the house did not pass quietly into death, but now haunted the house defending it in death as she never did in life. She drove away all comers and the house fell into disuse. </p><p></p><p>Years later, a bold young street urchin broke in searching for a dry place to spend the night. The ghost was about to drive him off, but a strong resemblance to her lost son stopped her. Instead, she adopted him as her own to the extent a ghost can and became his guardian. Over time, she acumulated a group of similar orphans who stay in the house under the protection of the ghost and venture out to steal for their needs. They never venture into the basements, however, because strange and dangerous things have crept from the sewers and begun to make their home there. For their part, the guilds would love to take over or break up this little band of pickpockets and shoplifters, take over the house again and search for the treasury of the former guild, but cannot strike for fear of the ghost. </p><p></p><p>The old lady is the daughter or granddaughter of the last legal owner and has legal title to the place. Perhaps she is a distant relative of the lady's husband who eventually gained the title as the closest living heir.</p><p></p><p>The players now have a number of potential adventure hooks. One is to help lay the ghost at rest by finding proof of her husband's death or by finding his treasure and using part of it to care for the orphans she guards. There is also the lost guild treasury to seek out as well as the desire of several guilds to control the strategic location of the house. There is also the creeping stuff in the sewers to consider. Finally, there are the orphans to consider.</p></blockquote><p></p>
[QUOTE="MaxKaladin, post: 1459468, member: 1196"] Ok, here's an idea that combines several of these threads. The house was once a mansion (that's why it is big enough to convert into an inn. The final generation of the family that owned it fell on hard times and got mixed up with the thieves guild trying to get out of debt. Well, things got worse and worse but then the head of the family found a map leading to a treasure. Thinking this the solution to all his money woes, he gathered a party of adventurers and went looking for it. Unfortunatly, he died in the process. Meanwhile, his widow waited in vain for his return never believing he was dead. Meanwhile, the particular guild that owned the family debt slowly took posession of the house by threatening to call in the lady's debt. They just moved in and made themselves at home until the lady lived in the attic of her former mansion. She was weak with worry and felt she had no choice, so she put up little resistance. Until, that is, the guild began to induct her young son into its ranks. By then, however, things were too far along and it was far too late. Not long after, the house was raided by a rival guild and the guild that now owned it was wiped out. In the process, the son was killed before her eyes and then she, herself, was killed. All of the thieves guilds in town wanted the house because of its convenient location over the sewers at a major junction of sewer lines that made it a prime location for moving around the city unseen. Also, the treasury of the defeated guild was never found and all believed it, or clues to its location, lay somewhere within. Unfortunatly, the house turned out to be haunted. The lady of the house did not pass quietly into death, but now haunted the house defending it in death as she never did in life. She drove away all comers and the house fell into disuse. Years later, a bold young street urchin broke in searching for a dry place to spend the night. The ghost was about to drive him off, but a strong resemblance to her lost son stopped her. Instead, she adopted him as her own to the extent a ghost can and became his guardian. Over time, she acumulated a group of similar orphans who stay in the house under the protection of the ghost and venture out to steal for their needs. They never venture into the basements, however, because strange and dangerous things have crept from the sewers and begun to make their home there. For their part, the guilds would love to take over or break up this little band of pickpockets and shoplifters, take over the house again and search for the treasury of the former guild, but cannot strike for fear of the ghost. The old lady is the daughter or granddaughter of the last legal owner and has legal title to the place. Perhaps she is a distant relative of the lady's husband who eventually gained the title as the closest living heir. The players now have a number of potential adventure hooks. One is to help lay the ghost at rest by finding proof of her husband's death or by finding his treasure and using part of it to care for the orphans she guards. There is also the lost guild treasury to seek out as well as the desire of several guilds to control the strategic location of the house. There is also the creeping stuff in the sewers to consider. Finally, there are the orphans to consider. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A tiny plot pointer!
Top