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<blockquote data-quote="Chain Lightning" data-source="post: 1460777" data-attributes="member: 6791"><p>It was mentioned earlier that doing a monster cleaning type adventure within a city was kinda unrealistic. I agree for the most part. But, I think there are ways to make it happen.</p><p></p><p>If you still want to run a straight forward 'clean out the monsters' type scenario, but are find the idea too unrealistic, how about this:</p><p></p><p>A wizard (from the nearest Wizard Guild or whatever) has some rather distasteful experiments that he wants hidden from the rest of his peers. The other wizards would be MOST displeased if they found out that he's into monster making, cross-breeding, and other things that mutate, create, or bring about new monster hybrids or abominations. </p><p></p><p>This experimenting Wizard has been conducting his experiments in the mansion (inn or whatever). There are several rooms filled with pens, cages, and what not holding failed experiments. These 'failed experiments', while a failure, are still dangerous enough to give 1st level characters a fun fight. Think ....kind of like a D&D version of "Resident Evil". Creepy operating tables, tanks filled with dark liquids that hold odd swimming monsters in them, bars that cut off a room....darkness beyond....weird noises coming from the end. This place could've existed in a questionable side of the city where no one took interest in the building. It was just left alone. City guard were paid off to not bother with it. But , if the PCs hunt for rumors......some locals report hearing 'odd' noises from the building from time to time.</p><p></p><p>Here's the thing though. If the Wizard is powerful enough to use magic to fuse and create new monsters.....he or she is too powerful for 1st level characters. No problem. The actual Wizard that did all this work is now dead. The other Wizard council disposed of him. Thing is, they never knew the location of his secret lab. The only people maintaining it are psycho inbred lackey types that still don't know their master has died. They just guard the place, feed the monsters, and await the return of the Wizard. The PCs clean it out, find journals that point out that the creator owner of the lab used to belong to that one Wizard Council, they go there and tell them what they found, the council is grateful, now they have a connection to the council too. Perhaps a place to buy discount scrolls, do library research for the PC Group's spellcaster...whatever.</p><p></p><p>Or leave the Wizard alive, and just say he or she is off doing some campaign/searching on some other part of the world. When the wizard comes back a year later and finds the hide out gone, the PCs have a new enemy. Maybe by then they're strong enough to take on the wizard? </p><p></p><p>Anyways, you can have fun coming up with creepy level one failed monster experiments for PCs to fight. Large 4' wide two headed toads with 6' long spiked covered tongues......skinless dogs that run on walls.......cats with gnome faces on them......whatever you can think of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Chain Lightning, post: 1460777, member: 6791"] It was mentioned earlier that doing a monster cleaning type adventure within a city was kinda unrealistic. I agree for the most part. But, I think there are ways to make it happen. If you still want to run a straight forward 'clean out the monsters' type scenario, but are find the idea too unrealistic, how about this: A wizard (from the nearest Wizard Guild or whatever) has some rather distasteful experiments that he wants hidden from the rest of his peers. The other wizards would be MOST displeased if they found out that he's into monster making, cross-breeding, and other things that mutate, create, or bring about new monster hybrids or abominations. This experimenting Wizard has been conducting his experiments in the mansion (inn or whatever). There are several rooms filled with pens, cages, and what not holding failed experiments. These 'failed experiments', while a failure, are still dangerous enough to give 1st level characters a fun fight. Think ....kind of like a D&D version of "Resident Evil". Creepy operating tables, tanks filled with dark liquids that hold odd swimming monsters in them, bars that cut off a room....darkness beyond....weird noises coming from the end. This place could've existed in a questionable side of the city where no one took interest in the building. It was just left alone. City guard were paid off to not bother with it. But , if the PCs hunt for rumors......some locals report hearing 'odd' noises from the building from time to time. Here's the thing though. If the Wizard is powerful enough to use magic to fuse and create new monsters.....he or she is too powerful for 1st level characters. No problem. The actual Wizard that did all this work is now dead. The other Wizard council disposed of him. Thing is, they never knew the location of his secret lab. The only people maintaining it are psycho inbred lackey types that still don't know their master has died. They just guard the place, feed the monsters, and await the return of the Wizard. The PCs clean it out, find journals that point out that the creator owner of the lab used to belong to that one Wizard Council, they go there and tell them what they found, the council is grateful, now they have a connection to the council too. Perhaps a place to buy discount scrolls, do library research for the PC Group's spellcaster...whatever. Or leave the Wizard alive, and just say he or she is off doing some campaign/searching on some other part of the world. When the wizard comes back a year later and finds the hide out gone, the PCs have a new enemy. Maybe by then they're strong enough to take on the wizard? Anyways, you can have fun coming up with creepy level one failed monster experiments for PCs to fight. Large 4' wide two headed toads with 6' long spiked covered tongues......skinless dogs that run on walls.......cats with gnome faces on them......whatever you can think of :). [/QUOTE]
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