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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1461194" data-attributes="member: 6584"><p>Anyway, I've just finished the session. It went well! </p><p></p><p>The children are indeed part of a mini crime ring, led by Simon - a charismatic child spellcaster. Simon and a small girl - peggy (who owned some pipes of sounding) used to create a ghost to scare of trespassers. They'd been discovered and were being extorted and bullied by a racketeer called Mr Fanes - a washed up prize fighter.</p><p></p><p>The players clocked the fake ghost before it was even sprung and managed to catch one of the kids. They decided to find out who Fanes was, and did a fair bit of info gathering... Decided they really disliked him, after finding out a few choice details about him. They decided to 'do him in' after finding out he was only loosly associated with his local guild and pretty unpopular.</p><p></p><p>They ambushed him and his men on their rounds, knocked them unconcious and decided to turn them over to the watch for the bounty. They returned some of his protection money to their new neighbours in an effort to make friends. They've decided to help the kids, getting them started towards more honest lives!</p><p></p><p>There is an entrance, into some old ruins, hidden in the cellar, but they have not found that yet... or heard about the treasures rumoured to be down there...</p><p></p><p>In the procees they've met a whole bunch of people, had some fun and made me lots of plot hooks. They were playing really 'smart' and were interacting heavily with the setting.</p><p></p><p>Next week they find out the other children are jealous of the ones they're 'saving' and that their patron is officially dead!</p><p></p><p>I really enjoyed running it.</p><p></p><p>Thanks for the help!</p><p></p><p></p><p></p><p>Chain Lightning - that's awfully close to the BBEG of this campaign arc. Havn't been reading my mind <span style="font-size: 9px">(or plot notes)</span>, have you?</p><p></p><p>The first session started in one of his old laboratories - a giant pyramid. Recently unfrozen from a time stasis by some overly curious Kobolds. They were busy being hunted by his creations. What you get when you fuse commoners and wild beasts - 'Joinings' as I stole from the author David Gemmel. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The old lady they met (Gretta) was in there with a few others. Abducted for a koboldish dinner...</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1461194, member: 6584"] Anyway, I've just finished the session. It went well! The children are indeed part of a mini crime ring, led by Simon - a charismatic child spellcaster. Simon and a small girl - peggy (who owned some pipes of sounding) used to create a ghost to scare of trespassers. They'd been discovered and were being extorted and bullied by a racketeer called Mr Fanes - a washed up prize fighter. The players clocked the fake ghost before it was even sprung and managed to catch one of the kids. They decided to find out who Fanes was, and did a fair bit of info gathering... Decided they really disliked him, after finding out a few choice details about him. They decided to 'do him in' after finding out he was only loosly associated with his local guild and pretty unpopular. They ambushed him and his men on their rounds, knocked them unconcious and decided to turn them over to the watch for the bounty. They returned some of his protection money to their new neighbours in an effort to make friends. They've decided to help the kids, getting them started towards more honest lives! There is an entrance, into some old ruins, hidden in the cellar, but they have not found that yet... or heard about the treasures rumoured to be down there... In the procees they've met a whole bunch of people, had some fun and made me lots of plot hooks. They were playing really 'smart' and were interacting heavily with the setting. Next week they find out the other children are jealous of the ones they're 'saving' and that their patron is officially dead! I really enjoyed running it. Thanks for the help! Chain Lightning - that's awfully close to the BBEG of this campaign arc. Havn't been reading my mind [SIZE=1](or plot notes)[/SIZE], have you? The first session started in one of his old laboratories - a giant pyramid. Recently unfrozen from a time stasis by some overly curious Kobolds. They were busy being hunted by his creations. What you get when you fuse commoners and wild beasts - 'Joinings' as I stole from the author David Gemmel. :) The old lady they met (Gretta) was in there with a few others. Abducted for a koboldish dinner... [/QUOTE]
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