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A tool to aid in monster creation
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<blockquote data-quote="Asmor" data-source="post: 4299457" data-attributes="member: 1154"><p>I feel that you're trying to bring too much of a 3e mentality into things here. Remember: monsters don't play by the same rules! That's probably one of the greatest boons of 4th edition. Gone are the days where you had to figure out what rules to use to make your ideas work.</p><p></p><p>The numbers are, supposedly, balanced as is. Change the ability scores all you want (though I recommend leaving the higher stat from each pair within a few points of the recommended value. Otherwise, the creature's defenses will be thrown seriously out of whack), but don't sweat the effect it would technically have on attack bonuses or on damage.</p><p></p><p>Speaking of ability scores, I just had a bit of a duh moment as to why they actually are pretty important: skill checks. Any time a monster makes an untrained skill check, it's actually making an ability check, and if you decide that a monster should be good (i.e. trained) in a skill, the modifier is the base that you start off from.</p><p></p><p>Oh, also made a slight update. I was calculating defenses wrong in a different way, which is fixed now. It would take me too long to explain my error and it's not particularly interesting.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4299457, member: 1154"] I feel that you're trying to bring too much of a 3e mentality into things here. Remember: monsters don't play by the same rules! That's probably one of the greatest boons of 4th edition. Gone are the days where you had to figure out what rules to use to make your ideas work. The numbers are, supposedly, balanced as is. Change the ability scores all you want (though I recommend leaving the higher stat from each pair within a few points of the recommended value. Otherwise, the creature's defenses will be thrown seriously out of whack), but don't sweat the effect it would technically have on attack bonuses or on damage. Speaking of ability scores, I just had a bit of a duh moment as to why they actually are pretty important: skill checks. Any time a monster makes an untrained skill check, it's actually making an ability check, and if you decide that a monster should be good (i.e. trained) in a skill, the modifier is the base that you start off from. Oh, also made a slight update. I was calculating defenses wrong in a different way, which is fixed now. It would take me too long to explain my error and it's not particularly interesting. [/QUOTE]
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