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A Touch of Class (EN5ider): Class Review
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<blockquote data-quote="Zardnaar" data-source="post: 7133758" data-attributes="member: 6716779"><p><strong>The Cardcaster. </strong></p><p></p><p>This is a class I am still struggling to grok and the rules seem a bit unclear over how many times you can cast your spells and you need a tarot deck which I am not familiar with so it kind of introduces a mini game. I think it is trying to be some sort of caster with a semi randomised prepared spells with some limitations like the warlock. You refresh what options you can pick from and I think you can use them XYZ per day and you get some cantrips based on your subclass. </p><p></p><p>I don't really get the class, it kind of fails my "do I want to play this class" because of it, mechanically I am not sure how the class functions and I really do not want to use tarot cards as a class feature nor do I own tarot cards. </p><p></p><p>It does have a very interesting looking gish subclass class though the Knight of Swords which if the class functions the way I think it does might actually be the best arcane gish caster yet. </p><p>If anyone has actually played this class or at least gets it, feel free to comment below. Mechanically I just do not know. </p><p></p><p><strong>The Diabolist</strong></p><p></p><p>This class is another pet class that I suspect was outright broken when it was originally published. It used to let you have 1 pet for every proficiency bonus you had and each pet could have a CR equal to 1/3rd your level. A 9th level diabolist could have 3 CR 3 critters. Not to bad at lower levels but then by level 18 you could have 6 CR 6 critters and each one can get 2 or 3 attacks. The pet could be some form of minor undead, a demon or devil and you could pick them from the Conjured Horrors article on EN5ider.</p><p></p><p>The new one keeps the CR 1/4rd level but now you only have 1 pet. You have the option of making that pet an undead with various immunity and resistances. You can also cast some cantrips and get an ability every level since you are not a primary spellcaster as such with level 1-9 spells. You also get a scaling class "cantrip" necromantic touch which is similar to vampiric touch and is at will. Your pet goes on your initiative and requires no action to control. Its weaker than the Alchemists pet but you have better at will options with your cantrips and necromantic touch and you also get masterful presence (dex+charisma to AC) which combined with your necromantic touch gives you better melee options than say wizards. </p><p></p><p>In a worst case scenario of your pet dying and you lack the points to summon another one you are also in a better position than an Alchemist who loses their pet or a wizard or sorcerer who has run out of spell slots. At low levels your pet is also probably fairly weak such as a zombie or skeleton but you have cantrips, dark touch and masterful presence to fall back on. At higher levels you get more power pets, your cantrips and dark touch scale, and you get various class abilities making you immune or resistant to various things. </p><p></p><p>So does this class pass the "Do I Want to play this class test". From a flavour point of view personally no, I'm not really into fiend summoning etc. Mechanically though I think it does. I don't think the class is as powerful as a primary caster but pet+ OK at will damage+ interesting class features I think adds up to enough to keep it out of the unplayable/meh category and I would have to test it out.</p><p></p><p><strong>The FeyWalker</strong></p><p></p><p>The Feywalker is basically a warrior type (d10 HD, lt/med armor, martial weapons) and it probably comparable to the PHB Beastmaster Ranger. Originally published I thought it was one of the more interesting classes both in flavour and mechanics with 1 odd thing. It got its second attack at level 7 while every other warrior class got it at 5. The revised AToC Feywalker gets its at 5. So what is the basic function of a Feywalker? Its basically a misty step type warrior (fey step@ lvl 2, bonus action 1 per short rest per point of proficiney bonus) with a pet and fey themed abilities is perhaps the best way of describing it. It gets two attacks a round and its source of extra damage is the pet and subclass features which in theory enable it to compete with rage/smite/spells/action surge etc the other warrior classes get.</p><p></p><p>So at 1st glance why do another pet class where the beastmaster Ranger is kinda meh. Put simply the Feywalker pet is better. You use your bonus action to command it instead of your action, and you get the same benefits as the Beastmaster (adding proficiency to AC etc). Additionally your pet also scales with the option to have multiple pets or a bigger on at higher levels (pixies, dryad, awakened shrubs.trees, dire wolf, rhino, sabre toothed tiger etc). Most of the basic beasts from the MM and some dinosaurs are available and they can all get the "beastmaster" template and can be commanded as a bonus action. Not a bad deal IMHO compared with a bonus dice of damage (hunters quarry) or the benefits of a weapon style. Your pet can also fey step using your use of its ability. Put simply you can have an attack action use your bonus action to command your pet, which can use its bonus action to fey step and then unleash its attacks. </p><p></p><p>The Feywalker also picks up an extra skill and it has 3 subclasses. They are Beast, Plant and Entropic primal spheres. The subclasses do not give you that much as most of the Feywalkers features are built into the base class. These are not all the class features you get with the subclasses just the main ones. </p><p></p><p>Beast</p><p>The beast primal sphere give the feywalker the beast animal followers and you can pick up 3 cantrips one of which is shilleagh. You use your charisma for these spells and if you do not mind using a staff you can key your attacks off charisma as well as dex and strength. the other cantrips are mostly defensive/utiolity+ poison spray and you pick up the animal handling skill (thats 6 with background). Capstone ability you get +2 str/dex/con and your new cap is 22. Most of this sub class ability is very nasty beasts.</p><p></p><p></p><p>Plant</p><p>You advanced pets are limited to awakened shrubs and trees, but you have the best cantrips and pick up the nature skill for free. You can pick up acid splash, shocking grasp, firebolt or ray of frost for example. Its capstone is immunity to various conditions and advantage on saves vs most of the rest. </p><p></p><p>Entropic</p><p>You get 3 random cantirps and can reroll them every time you level up, and you pick up insight and acrobatics as skills (7 total). You companion(s) are fey type creatures and at level 7 you get a damage upgrade when you feystep (1d6/3d6/5d6/7d6 bonus damage lvl 7/9/13/17). Its cap stone is extra damage (4d8)+ a condition on a failed save when you feystep. This means you can feystep have 2 attacks and deal an additional 7d6+4d8 damage. </p><p></p><p>Overall I like the Feywalker. If you like skill monkey type PCs with some cantrips and a pet this class is for you and if you like rangers I think you will like the class and if you like the beastmaster ranger this one is for you IMHO. This class passes with flying colours in the do I want to play it test.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7133758, member: 6716779"] [B]The Cardcaster. [/B] This is a class I am still struggling to grok and the rules seem a bit unclear over how many times you can cast your spells and you need a tarot deck which I am not familiar with so it kind of introduces a mini game. I think it is trying to be some sort of caster with a semi randomised prepared spells with some limitations like the warlock. You refresh what options you can pick from and I think you can use them XYZ per day and you get some cantrips based on your subclass. I don't really get the class, it kind of fails my "do I want to play this class" because of it, mechanically I am not sure how the class functions and I really do not want to use tarot cards as a class feature nor do I own tarot cards. It does have a very interesting looking gish subclass class though the Knight of Swords which if the class functions the way I think it does might actually be the best arcane gish caster yet. If anyone has actually played this class or at least gets it, feel free to comment below. Mechanically I just do not know. [B]The Diabolist[/B] This class is another pet class that I suspect was outright broken when it was originally published. It used to let you have 1 pet for every proficiency bonus you had and each pet could have a CR equal to 1/3rd your level. A 9th level diabolist could have 3 CR 3 critters. Not to bad at lower levels but then by level 18 you could have 6 CR 6 critters and each one can get 2 or 3 attacks. The pet could be some form of minor undead, a demon or devil and you could pick them from the Conjured Horrors article on EN5ider. The new one keeps the CR 1/4rd level but now you only have 1 pet. You have the option of making that pet an undead with various immunity and resistances. You can also cast some cantrips and get an ability every level since you are not a primary spellcaster as such with level 1-9 spells. You also get a scaling class "cantrip" necromantic touch which is similar to vampiric touch and is at will. Your pet goes on your initiative and requires no action to control. Its weaker than the Alchemists pet but you have better at will options with your cantrips and necromantic touch and you also get masterful presence (dex+charisma to AC) which combined with your necromantic touch gives you better melee options than say wizards. In a worst case scenario of your pet dying and you lack the points to summon another one you are also in a better position than an Alchemist who loses their pet or a wizard or sorcerer who has run out of spell slots. At low levels your pet is also probably fairly weak such as a zombie or skeleton but you have cantrips, dark touch and masterful presence to fall back on. At higher levels you get more power pets, your cantrips and dark touch scale, and you get various class abilities making you immune or resistant to various things. So does this class pass the "Do I Want to play this class test". From a flavour point of view personally no, I'm not really into fiend summoning etc. Mechanically though I think it does. I don't think the class is as powerful as a primary caster but pet+ OK at will damage+ interesting class features I think adds up to enough to keep it out of the unplayable/meh category and I would have to test it out. [B]The FeyWalker[/B] The Feywalker is basically a warrior type (d10 HD, lt/med armor, martial weapons) and it probably comparable to the PHB Beastmaster Ranger. Originally published I thought it was one of the more interesting classes both in flavour and mechanics with 1 odd thing. It got its second attack at level 7 while every other warrior class got it at 5. The revised AToC Feywalker gets its at 5. So what is the basic function of a Feywalker? Its basically a misty step type warrior (fey step@ lvl 2, bonus action 1 per short rest per point of proficiney bonus) with a pet and fey themed abilities is perhaps the best way of describing it. It gets two attacks a round and its source of extra damage is the pet and subclass features which in theory enable it to compete with rage/smite/spells/action surge etc the other warrior classes get. So at 1st glance why do another pet class where the beastmaster Ranger is kinda meh. Put simply the Feywalker pet is better. You use your bonus action to command it instead of your action, and you get the same benefits as the Beastmaster (adding proficiency to AC etc). Additionally your pet also scales with the option to have multiple pets or a bigger on at higher levels (pixies, dryad, awakened shrubs.trees, dire wolf, rhino, sabre toothed tiger etc). Most of the basic beasts from the MM and some dinosaurs are available and they can all get the "beastmaster" template and can be commanded as a bonus action. Not a bad deal IMHO compared with a bonus dice of damage (hunters quarry) or the benefits of a weapon style. Your pet can also fey step using your use of its ability. Put simply you can have an attack action use your bonus action to command your pet, which can use its bonus action to fey step and then unleash its attacks. The Feywalker also picks up an extra skill and it has 3 subclasses. They are Beast, Plant and Entropic primal spheres. The subclasses do not give you that much as most of the Feywalkers features are built into the base class. These are not all the class features you get with the subclasses just the main ones. Beast The beast primal sphere give the feywalker the beast animal followers and you can pick up 3 cantrips one of which is shilleagh. You use your charisma for these spells and if you do not mind using a staff you can key your attacks off charisma as well as dex and strength. the other cantrips are mostly defensive/utiolity+ poison spray and you pick up the animal handling skill (thats 6 with background). Capstone ability you get +2 str/dex/con and your new cap is 22. Most of this sub class ability is very nasty beasts. Plant You advanced pets are limited to awakened shrubs and trees, but you have the best cantrips and pick up the nature skill for free. You can pick up acid splash, shocking grasp, firebolt or ray of frost for example. Its capstone is immunity to various conditions and advantage on saves vs most of the rest. Entropic You get 3 random cantirps and can reroll them every time you level up, and you pick up insight and acrobatics as skills (7 total). You companion(s) are fey type creatures and at level 7 you get a damage upgrade when you feystep (1d6/3d6/5d6/7d6 bonus damage lvl 7/9/13/17). Its cap stone is extra damage (4d8)+ a condition on a failed save when you feystep. This means you can feystep have 2 attacks and deal an additional 7d6+4d8 damage. Overall I like the Feywalker. If you like skill monkey type PCs with some cantrips and a pet this class is for you and if you like rangers I think you will like the class and if you like the beastmaster ranger this one is for you IMHO. This class passes with flying colours in the do I want to play it test. [/QUOTE]
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