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A touch of idiocy in your game
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<blockquote data-quote="Luthien Greyspear" data-source="post: 2545118" data-attributes="member: 34334"><p>A few years ago, I was running the GDQ series (2e), and the party had just gotten their first taste of Eclavdra and her minions. This was in the temple to Ghaunadaur on the lower level of the Hall of the Fire Giants, and the party had managed to rout the drow. Some were dead, Eclavdra had fled, and the party was all set to loot.</p><p></p><p>Now, many of you may remember this temple, and assume the 'boneheadedness' has to do with the altar. Nope, something far, FAR more elementary.</p><p></p><p>In the room are several chests containing the personal wealth of the drow priestesses and their consorts. Naturally, being drow (and this being a 1e/2e kind of dungeon), the chests are MASSIVELY trapped (fireballs, IIRC). The party attempts the standard F/RT checks, failing on the first chest and setting off the fireball. Damage is done, the party heals up, they move on to the next chest. The thief can't figure out how to remove the trap, so the priest of Kord steps up. Volunteering to take the risk, he orders the party out of the blast area, and smashes the chest open. The fireball goes off, nearly killing the priest and destroying several magic items....AND Eclavdra's personal correspondence and her maps of the Underdark tunnels leading down to the Vault of the drow.</p><p></p><p>The party then sees to identifying what they can, which involves searching the bodies...one of which has the keys to the chests. Which also disarm the traps.</p><p></p><p>Man, were they dumb...</p></blockquote><p></p>
[QUOTE="Luthien Greyspear, post: 2545118, member: 34334"] A few years ago, I was running the GDQ series (2e), and the party had just gotten their first taste of Eclavdra and her minions. This was in the temple to Ghaunadaur on the lower level of the Hall of the Fire Giants, and the party had managed to rout the drow. Some were dead, Eclavdra had fled, and the party was all set to loot. Now, many of you may remember this temple, and assume the 'boneheadedness' has to do with the altar. Nope, something far, FAR more elementary. In the room are several chests containing the personal wealth of the drow priestesses and their consorts. Naturally, being drow (and this being a 1e/2e kind of dungeon), the chests are MASSIVELY trapped (fireballs, IIRC). The party attempts the standard F/RT checks, failing on the first chest and setting off the fireball. Damage is done, the party heals up, they move on to the next chest. The thief can't figure out how to remove the trap, so the priest of Kord steps up. Volunteering to take the risk, he orders the party out of the blast area, and smashes the chest open. The fireball goes off, nearly killing the priest and destroying several magic items....AND Eclavdra's personal correspondence and her maps of the Underdark tunnels leading down to the Vault of the drow. The party then sees to identifying what they can, which involves searching the bodies...one of which has the keys to the chests. Which also disarm the traps. Man, were they dumb... [/QUOTE]
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