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General Tabletop Discussion
*Dungeons & Dragons
A traditionalist at heart, a NEW mechanic I desperately want from 5e.
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<blockquote data-quote="RangerWickett" data-source="post: 5953116" data-attributes="member: 63"><p>Especially since we're now going to have fairly flat AC and attacks, it will be possible to attack a high-level monk, 'hit him' for 10 damage, and think "We're kicking his butt." Unless the GM does a good job explaining that the blow fazes old man Chiun not one bit, the party has no real clue that the Shinanju master is a deadly threat.</p><p></p><p>Hm. How to do it?</p><p></p><p>I mean, you could have a sort of meta mechanic, a "Badassometer." If you go for cinematic combat, perhaps at the start of combat each side gets a number of "awesome points" equal to the highest level combatant on that side. This lets low-level PCs teamed with high-level ones to be cool, and lets villainous mooks occasionally be a major threat.</p><p></p><p>If you actually placed the awesome points on the table -- in the form of beads or something -- you'd be encouraged, "While putting out these awesome points, if this is the first time the party has encountered the foe, narrate something impressive about the enemy, slowly placing tokens from your hand one by one to raise the tension."</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5953116, member: 63"] Especially since we're now going to have fairly flat AC and attacks, it will be possible to attack a high-level monk, 'hit him' for 10 damage, and think "We're kicking his butt." Unless the GM does a good job explaining that the blow fazes old man Chiun not one bit, the party has no real clue that the Shinanju master is a deadly threat. Hm. How to do it? I mean, you could have a sort of meta mechanic, a "Badassometer." If you go for cinematic combat, perhaps at the start of combat each side gets a number of "awesome points" equal to the highest level combatant on that side. This lets low-level PCs teamed with high-level ones to be cool, and lets villainous mooks occasionally be a major threat. If you actually placed the awesome points on the table -- in the form of beads or something -- you'd be encouraged, "While putting out these awesome points, if this is the first time the party has encountered the foe, narrate something impressive about the enemy, slowly placing tokens from your hand one by one to raise the tension." [/QUOTE]
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Community
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*Dungeons & Dragons
A traditionalist at heart, a NEW mechanic I desperately want from 5e.
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