Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A traditionalist at heart, a NEW mechanic I desperately want from 5e.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aberzanzorax" data-source="post: 5953122" data-attributes="member: 64209"><p>These are good points, and I'd forgotten about them.</p><p>I even agree, but only to a point.</p><p> </p><p> </p><p>In my opinion, various knowledge skills should give you an advantage to defeat the beast (in combat or plotwise/storywise). E.G. for a werewolf go get wolvesbane or silver, or simply do detective work in town to determine who the werewolf commoner is. However, if I, an accomplished fighter who has slain several foes of varying difficulties, sees a new monster...I should have at least a general idea of whether it can totally waste me or if it will be a cakewalk. I might not have knowledge of demons or dungeon denizens or whatever...and so wouldn't know that its tentacles can excrete poison...but I should be able to gauge, based on size, apparent movements, and general genre understanding if it is something I'm supposed to be afraid of and run, or if it's something that I'm so powerful that I think is wimpy.</p><p> </p><p>I could be wrong, of course.</p><p> </p><p>But, there should be some way for me to at least form an opinion without investing book learnin' or study. I wanted to toss out a real world example, but real world examples don't really address heroism (and D&D is primarily heroic fantasy).</p><p> </p><p>If I am a skilled knight, tactician, and general badass in the real world...I'm still gonna run from an legion of 20+ guys charging me. In D&D it'd be cowardly for a lvl 10 fighter to run from a bunch of lvl 1 mooks. In D&D it'd be suicide for a lvl 10 fighter to attack a bunch of level 10 soldiers.</p><p> </p><p> </p><p>Often the story calls for "you're brave because you're competent..but it's still a risk". I'm not looking to quantify the risk totally...but I'm looking for ways that players and player characters can determine if they're competent to attempt the task (informed consent, and informed risk).</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5953122, member: 64209"] These are good points, and I'd forgotten about them. I even agree, but only to a point. In my opinion, various knowledge skills should give you an advantage to defeat the beast (in combat or plotwise/storywise). E.G. for a werewolf go get wolvesbane or silver, or simply do detective work in town to determine who the werewolf commoner is. However, if I, an accomplished fighter who has slain several foes of varying difficulties, sees a new monster...I should have at least a general idea of whether it can totally waste me or if it will be a cakewalk. I might not have knowledge of demons or dungeon denizens or whatever...and so wouldn't know that its tentacles can excrete poison...but I should be able to gauge, based on size, apparent movements, and general genre understanding if it is something I'm supposed to be afraid of and run, or if it's something that I'm so powerful that I think is wimpy. I could be wrong, of course. But, there should be some way for me to at least form an opinion without investing book learnin' or study. I wanted to toss out a real world example, but real world examples don't really address heroism (and D&D is primarily heroic fantasy). If I am a skilled knight, tactician, and general badass in the real world...I'm still gonna run from an legion of 20+ guys charging me. In D&D it'd be cowardly for a lvl 10 fighter to run from a bunch of lvl 1 mooks. In D&D it'd be suicide for a lvl 10 fighter to attack a bunch of level 10 soldiers. Often the story calls for "you're brave because you're competent..but it's still a risk". I'm not looking to quantify the risk totally...but I'm looking for ways that players and player characters can determine if they're competent to attempt the task (informed consent, and informed risk). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A traditionalist at heart, a NEW mechanic I desperately want from 5e.
Top