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A traditionalist at heart, a NEW mechanic I desperately want from 5e.
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<blockquote data-quote="tlantl" data-source="post: 5953171" data-attributes="member: 55225"><p>from both a player and Dm perspective I prefer that the relative strength of a creature or character be something you learn about as you play. I also like it when veteran players pretend not to know the specifics of a monster they may have fought using other characters when they are using a new character or playing one of their hirelings or henchmen. </p><p></p><p>I think there's enough metagaming going on in this hobby as it is I am not going to get on board with an idea that basically tells the players how tough an encounter is. Some of the fun in playing D&D for me and my friends is taking risks and overcoming seemingly insurmountable odds. If you want to play this way then go right ahead but please don't make me and those who like the mystery of a new creature have to play that way too.</p><p></p><p>Use in game techniques to instill fear such as rumors and legends and horror stories. Sometimes a well told lie is easily more effective than a game mechanic to impart the danger or lack there of in your players. </p><p></p><p>Last time I looked D&D was a role playing game. From my perspective that means pretending to be someone who lives in a setting, interacting with the people and places around them. sometime you have to fight things, sometimes you go looking for a fight, but D&D isn't a combat simulator no matter how hard the designers of the last version tried to make it one. Play your ignorant pretend self as if everything in the world can and will kill you and don't worry about whether you should run away or stay and fight. </p><p></p><p>Oh, and don't name your character until 5th level.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5953171, member: 55225"] from both a player and Dm perspective I prefer that the relative strength of a creature or character be something you learn about as you play. I also like it when veteran players pretend not to know the specifics of a monster they may have fought using other characters when they are using a new character or playing one of their hirelings or henchmen. I think there's enough metagaming going on in this hobby as it is I am not going to get on board with an idea that basically tells the players how tough an encounter is. Some of the fun in playing D&D for me and my friends is taking risks and overcoming seemingly insurmountable odds. If you want to play this way then go right ahead but please don't make me and those who like the mystery of a new creature have to play that way too. Use in game techniques to instill fear such as rumors and legends and horror stories. Sometimes a well told lie is easily more effective than a game mechanic to impart the danger or lack there of in your players. Last time I looked D&D was a role playing game. From my perspective that means pretending to be someone who lives in a setting, interacting with the people and places around them. sometime you have to fight things, sometimes you go looking for a fight, but D&D isn't a combat simulator no matter how hard the designers of the last version tried to make it one. Play your ignorant pretend self as if everything in the world can and will kill you and don't worry about whether you should run away or stay and fight. Oh, and don't name your character until 5th level. [/QUOTE]
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Community
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A traditionalist at heart, a NEW mechanic I desperately want from 5e.
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