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A trap on a book
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<blockquote data-quote="ElectricDragon" data-source="post: 7231679" data-attributes="member: 10778"><p>The book and key are specially prepared. </p><p></p><p>The key is both physical and magical. </p><p></p><p>The book contains a portable hole-like space, only big enough for one person (adjusts to size of victim, but impervious to pointy things from the inside). </p><p></p><p>If the book is unlocked and opened without the key, the opener, if within 5 feet, gets sucked into the extradimensional trap space and the book slams back closed and re-locks. The next opener suffers the same fate, but this releases the first opener (for the adventurers: a mummified skeleton, not a monster, a long-dead person, appears where the first opener was and clatters to the ground, give the skeleton thief gear and stuff to let them know this was the last person to try to get the book, though the scare that that person was just disintegrated will appropriately sober the group and let them know this is not an ordinary trap). </p><p></p><p>When the key is used, the book is unlocked and the portable hole is locked closed and the book can be perused at will. </p><p></p><p><em>Mage hand</em> can be used to remote open the book or some mechanical method of opening the book from across the room are both valid. <em>Dispel magic</em> will prevent the book sucking up one opener if timed right, but only stops it for 1d4 rounds not permanently (if the book is still open and someone within 5 feet, the book does its thing when it regains the ability to do so). Multiple persons within 5 feet require a random roll to determine which gets pulled inside. A person can read a page per round if they are literate and know the language (Common). Make sure they need to read at least 5 pages to increase consternation of players.</p><p></p><p>The book can be held open (Strength check DC 12) before the book slams shut if someone is close enough to try; but the Strength check must be made each round or the book slams back shut and re-locks. Only the front cover needs to be held down and up to one other person can help hold the book open giving a +2 bonus to the highest strength holder if someone is trying to read the book. Without a reader, 3 people can hold the book open.</p><p></p><p>While inside, the only actions available to the trapped person are mental actions, spells, and magic items, most of which will be useless. Air is not a problem, food and water would be if left inside for extended periods.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7231679, member: 10778"] The book and key are specially prepared. The key is both physical and magical. The book contains a portable hole-like space, only big enough for one person (adjusts to size of victim, but impervious to pointy things from the inside). If the book is unlocked and opened without the key, the opener, if within 5 feet, gets sucked into the extradimensional trap space and the book slams back closed and re-locks. The next opener suffers the same fate, but this releases the first opener (for the adventurers: a mummified skeleton, not a monster, a long-dead person, appears where the first opener was and clatters to the ground, give the skeleton thief gear and stuff to let them know this was the last person to try to get the book, though the scare that that person was just disintegrated will appropriately sober the group and let them know this is not an ordinary trap). When the key is used, the book is unlocked and the portable hole is locked closed and the book can be perused at will. [I]Mage hand[/I] can be used to remote open the book or some mechanical method of opening the book from across the room are both valid. [I]Dispel magic[/I] will prevent the book sucking up one opener if timed right, but only stops it for 1d4 rounds not permanently (if the book is still open and someone within 5 feet, the book does its thing when it regains the ability to do so). Multiple persons within 5 feet require a random roll to determine which gets pulled inside. A person can read a page per round if they are literate and know the language (Common). Make sure they need to read at least 5 pages to increase consternation of players. The book can be held open (Strength check DC 12) before the book slams shut if someone is close enough to try; but the Strength check must be made each round or the book slams back shut and re-locks. Only the front cover needs to be held down and up to one other person can help hold the book open giving a +2 bonus to the highest strength holder if someone is trying to read the book. Without a reader, 3 people can hold the book open. While inside, the only actions available to the trapped person are mental actions, spells, and magic items, most of which will be useless. Air is not a problem, food and water would be if left inside for extended periods. [/QUOTE]
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