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A true D20 game system? Has anyone ever thought about trying this?
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<blockquote data-quote="ccs" data-source="post: 7568661" data-attributes="member: 6803664"><p>I've heard of this or similar.</p><p></p><p>But not rolling would not fly with myself or the people I play with. Heck, myself & most of the others even prefer to roll our stats. </p><p>The thinking is this: There's no real risk involved in playing D&D. So why settle for ok/average when you have a chance to roll GREAT?</p><p></p><p>As for speeding things up? No point in my circles. There's no quota as to how much we need to get done in a session. So when quitting time rolls around we take a picture of the map/minis (if needed) & pick up where ever we left off next week. "Same Bat-time, same Bat-channel."....</p><p></p><p>And then there's the question of <em>why</em>? </p><p>All that'd happen is that we'd invent some new way to randomize stuff using only d20s - instead of using the perfectly good & working system we've had all these decades. Lot of pointless work for the same result we already get.</p><p>Now if I were designing & selling an RPG in the 70s-90s when everyone had to be mechanically different or get sued.... <em>Then</em> there'd be a point to that work.</p></blockquote><p></p>
[QUOTE="ccs, post: 7568661, member: 6803664"] I've heard of this or similar. But not rolling would not fly with myself or the people I play with. Heck, myself & most of the others even prefer to roll our stats. The thinking is this: There's no real risk involved in playing D&D. So why settle for ok/average when you have a chance to roll GREAT? As for speeding things up? No point in my circles. There's no quota as to how much we need to get done in a session. So when quitting time rolls around we take a picture of the map/minis (if needed) & pick up where ever we left off next week. "Same Bat-time, same Bat-channel.".... And then there's the question of [I]why[/I]? All that'd happen is that we'd invent some new way to randomize stuff using only d20s - instead of using the perfectly good & working system we've had all these decades. Lot of pointless work for the same result we already get. Now if I were designing & selling an RPG in the 70s-90s when everyone had to be mechanically different or get sued.... [I]Then[/I] there'd be a point to that work. [/QUOTE]
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A true D20 game system? Has anyone ever thought about trying this?
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