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General Tabletop Discussion
*Dungeons & Dragons
A true D20 game system? Has anyone ever thought about trying this?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7569702" data-attributes="member: 15882"><p>As I mentioned above percentile dice work well. Dangerous Journeys used a skill system that ranged from 1-100. You had to roll under your skill. Difficulty was represented like so:</p><p></p><p>Easy=skill*3</p><p>Moderate = skill*2</p><p>Hard = skill*1</p><p>Difficult = Half skill</p><p>Extreme = skill/10</p><p></p><p>01 was always a success and 100 was always a failure</p><p></p><p>Combat skills were always rolled at hard. You could parry using your combat skill and if you used a shield it was your combat skill at moderate. </p><p></p><p>So you could do the same with d20s but it’d be super swingy.</p><p></p><p>I also like shadowrun and system that use gobs of dice.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7569702, member: 15882"] As I mentioned above percentile dice work well. Dangerous Journeys used a skill system that ranged from 1-100. You had to roll under your skill. Difficulty was represented like so: Easy=skill*3 Moderate = skill*2 Hard = skill*1 Difficult = Half skill Extreme = skill/10 01 was always a success and 100 was always a failure Combat skills were always rolled at hard. You could parry using your combat skill and if you used a shield it was your combat skill at moderate. So you could do the same with d20s but it’d be super swingy. I also like shadowrun and system that use gobs of dice. [/QUOTE]
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A true D20 game system? Has anyone ever thought about trying this?
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