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A true20 like Damage Save System for 3.x
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<blockquote data-quote="Sadrik" data-source="post: 3105866" data-attributes="member: 14506"><p>Sure:</p><p></p><p>Saa the Arch Mage is strolling along and gets surprised by Abu the rogue.</p><p></p><p>Abu is 10th level and sneak attacks Saa with his 14 strength and +4 short sword for 1d6 +4 (magic) +2 (str) + 5d5 sneak attack. Converting that to the system above that becomes +24. Adding 10 for the base DC that means that Saa will need to make a DR check DC 34 pretty high for a wizard... </p><p></p><p>Saa has a +5 bracers of armor which gives him +5 to his DR save and his con is 16 so that gives him +3 to his a DR save, for a total of of +8. Saa rolls a 12 on his d20 for a total of 20. 20 minus 34 is 14. He narrowly escapes becoming disabled in 1 hit! He did fail his save by 14 though so he gains 1 wound for failing his save another for failing his save by 5 and another for failing his save by 10. Saa took 3 wounds total and whenever you take a wound you also take an equal amount of stun (but not vice verse). A wizard only has 4 wounds and stun so Saa had better do something quick to Abu. He also is -3 to further DR saves.</p><p></p><p>Saa turns and hits Abu with a quickened scorching ray he hits the rogue with all 3 rays. Each ray does 4d6 damage +1 (from point blank shot). Converting the damage they would be 12 +1 +10 = DC 23 damage each. The rogue has to make a save 3 times at DC 23.</p><p></p><p>Abu has +3 Leather armor which gives him +5 to his DR save, has a con of 14 so that gives him +2 to his a DR save, Has a ring of protection +2 and an amulet of natural armor +2 for an additional +4 from both for a total of of +11 for his DR save. Abu rolls an 20, 1, and a 10 for totals of 31, 12 and 21. The first ray (31) had no effect on Abu (plus a 20 always succeeds). The second ray (12) struck Abu solidly for 3 wounds and 3 stun (failed by >10 but <15), and the last ray (21) just damaged him 1 wound and 1 stun. So Abu was struck for 4 wounds and 4 stun out of his 5 and he takes -4 to further DR saves.</p><p></p><p>Then, for Saa's standard action he blasts Abu with a 10d6 lightning bolt, doing 30 +10 base for a total damage DC of 40. Abu has improved evasion and can only fail the Reflex save on a 1. Oops he does. So the damage DC is 1/2 or the 30 damage + the 10 base. For a total damage DC of 25. Again Abu rolls his DR save and rolls a 10. He adds his +11 and his -4 DR save penalty for having 4 wounds for a total of 17. He fails by 5 but not by 10 so he takes 2 wound and 2 stun. putting his at -1 wounds because rogues have 5 wounds. </p><p></p><p>So, he is unconscious and disabled.</p><p></p><p>Saa decides not to blast him anymore.</p><p></p><p>Abu recovers 1 stun per minute so he eventually becomes conscious when he reaches a positive score. Though he is still disabled.</p><p></p><p>Abu recovers his disabled condition by resting 8 hours. Note: You must also have a positive wound total to recover from being disabled. Normally 1 wound per day, 2 with a heal 15 check.</p><p></p><p>After 2 minutes Abu wakes in his disabled status only able to take move actions. But he decides to take a standard action and risk dying. So, he makes a con check DC 10 + his current wounds (-1). He rolls a 5 and fails. He is now dying. </p><p></p><p>Abu can only take free actions while dying. Every round Abu must make a Dying check or die. The check is a con check DC 10 + his current wounds (-1). If he can manage to make this roll by 5 he manages to stabilize himself back to the disabled condition.</p><p></p><p>Saa sees Abu struggling to hang onto life so decides to save him for questioning. He needs to make a DC 15 heal check to stabilize him back to disabled. He does.</p><p></p><p>Does this give a pretty good example of what is happening? Hopefully ValhallaGH this explains the dying check and recovery.</p><p></p><p>I would like some critique and ideas to improve the system.</p><p></p><p>For instance What about giving the characters more wounds and stun as they go up in level.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3105866, member: 14506"] Sure: Saa the Arch Mage is strolling along and gets surprised by Abu the rogue. Abu is 10th level and sneak attacks Saa with his 14 strength and +4 short sword for 1d6 +4 (magic) +2 (str) + 5d5 sneak attack. Converting that to the system above that becomes +24. Adding 10 for the base DC that means that Saa will need to make a DR check DC 34 pretty high for a wizard... Saa has a +5 bracers of armor which gives him +5 to his DR save and his con is 16 so that gives him +3 to his a DR save, for a total of of +8. Saa rolls a 12 on his d20 for a total of 20. 20 minus 34 is 14. He narrowly escapes becoming disabled in 1 hit! He did fail his save by 14 though so he gains 1 wound for failing his save another for failing his save by 5 and another for failing his save by 10. Saa took 3 wounds total and whenever you take a wound you also take an equal amount of stun (but not vice verse). A wizard only has 4 wounds and stun so Saa had better do something quick to Abu. He also is -3 to further DR saves. Saa turns and hits Abu with a quickened scorching ray he hits the rogue with all 3 rays. Each ray does 4d6 damage +1 (from point blank shot). Converting the damage they would be 12 +1 +10 = DC 23 damage each. The rogue has to make a save 3 times at DC 23. Abu has +3 Leather armor which gives him +5 to his DR save, has a con of 14 so that gives him +2 to his a DR save, Has a ring of protection +2 and an amulet of natural armor +2 for an additional +4 from both for a total of of +11 for his DR save. Abu rolls an 20, 1, and a 10 for totals of 31, 12 and 21. The first ray (31) had no effect on Abu (plus a 20 always succeeds). The second ray (12) struck Abu solidly for 3 wounds and 3 stun (failed by >10 but <15), and the last ray (21) just damaged him 1 wound and 1 stun. So Abu was struck for 4 wounds and 4 stun out of his 5 and he takes -4 to further DR saves. Then, for Saa's standard action he blasts Abu with a 10d6 lightning bolt, doing 30 +10 base for a total damage DC of 40. Abu has improved evasion and can only fail the Reflex save on a 1. Oops he does. So the damage DC is 1/2 or the 30 damage + the 10 base. For a total damage DC of 25. Again Abu rolls his DR save and rolls a 10. He adds his +11 and his -4 DR save penalty for having 4 wounds for a total of 17. He fails by 5 but not by 10 so he takes 2 wound and 2 stun. putting his at -1 wounds because rogues have 5 wounds. So, he is unconscious and disabled. Saa decides not to blast him anymore. Abu recovers 1 stun per minute so he eventually becomes conscious when he reaches a positive score. Though he is still disabled. Abu recovers his disabled condition by resting 8 hours. Note: You must also have a positive wound total to recover from being disabled. Normally 1 wound per day, 2 with a heal 15 check. After 2 minutes Abu wakes in his disabled status only able to take move actions. But he decides to take a standard action and risk dying. So, he makes a con check DC 10 + his current wounds (-1). He rolls a 5 and fails. He is now dying. Abu can only take free actions while dying. Every round Abu must make a Dying check or die. The check is a con check DC 10 + his current wounds (-1). If he can manage to make this roll by 5 he manages to stabilize himself back to the disabled condition. Saa sees Abu struggling to hang onto life so decides to save him for questioning. He needs to make a DC 15 heal check to stabilize him back to disabled. He does. Does this give a pretty good example of what is happening? Hopefully ValhallaGH this explains the dying check and recovery. I would like some critique and ideas to improve the system. For instance What about giving the characters more wounds and stun as they go up in level. [/QUOTE]
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A true20 like Damage Save System for 3.x
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