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*TTRPGs General
A true20 like Damage Save System for 3.x
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<blockquote data-quote="Sadrik" data-source="post: 3107279" data-attributes="member: 14506"><p>Well, my thought here is big creatures generally have a huge natural armor bonus. How much benefit should I give to them? I am very tempted to halve natural armor bonuses because of it too. A +30 natural armor bonus converts to a +30 bonus to saves vs damage. That means that characters would have to do >30 damage to be effective. A spell can do that pretty easy. But a melee guy... </p><p>Lets see A +3 holy great axe with a +8 strength mod.</p><p></p><p>Base 10</p><p>great axe +6</p><p>magic +3</p><p>holy +6</p><p>strength +12</p><p>for 37 damage</p><p></p><p>To damage a +30 DR creature the creature would have to roll a "6" or less. I guess that seems about right. No need to halve natural armor bonuses.</p><p></p><p>Sure a fine (mouse sized) barbarian should have less wounds... </p><p></p><p>Right now I am in flux on how many wounds characters and creatures should get. But so far my best idea is: 1/2HD + BAB + 2 + size mod (minimum of 1). So a size-fine 4th level barbarian would have 4 wounds (because: 6HD + 4BAB + 2 - 8 = 4). Definatly not a lot of wounds but more than I suspected.</p><p></p><p>I think the possibility of amazing things happening should be there. Of course the DM should be able to say no in certain situations. </p><p></p><p>Objects always "taking a 10" makes sense anyway.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3107279, member: 14506"] Well, my thought here is big creatures generally have a huge natural armor bonus. How much benefit should I give to them? I am very tempted to halve natural armor bonuses because of it too. A +30 natural armor bonus converts to a +30 bonus to saves vs damage. That means that characters would have to do >30 damage to be effective. A spell can do that pretty easy. But a melee guy... Lets see A +3 holy great axe with a +8 strength mod. Base 10 great axe +6 magic +3 holy +6 strength +12 for 37 damage To damage a +30 DR creature the creature would have to roll a "6" or less. I guess that seems about right. No need to halve natural armor bonuses. Sure a fine (mouse sized) barbarian should have less wounds... Right now I am in flux on how many wounds characters and creatures should get. But so far my best idea is: 1/2HD + BAB + 2 + size mod (minimum of 1). So a size-fine 4th level barbarian would have 4 wounds (because: 6HD + 4BAB + 2 - 8 = 4). Definatly not a lot of wounds but more than I suspected. I think the possibility of amazing things happening should be there. Of course the DM should be able to say no in certain situations. Objects always "taking a 10" makes sense anyway. [/QUOTE]
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A true20 like Damage Save System for 3.x
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