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*TTRPGs General
A true20 like Damage Save System for 3.x
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<blockquote data-quote="ValhallaGH" data-source="post: 3108782" data-attributes="member: 41187"><p>Ignoring damage is extremely powerful in this variant. -4 damage is still a chance that your foe will roll a natural 1 and fail the DC 6 DR save.</p><p>Now, if you're okay with that power then go ahead. I'm just trying to make sure that you're fully aware.</p><p></p><p></p><p>How did you arrive at those numbers for the cure spells?</p><p></p><p></p><p>BBs are difficult to damage due to their small size and round shape (they have a high-ish AC, and being rolly, are not considered inanimate despite their 0 dexterity). The materials of a BB are similar enough to those of a cannon ball that once you actually inflict some damage on it, it will resist that damage equally well (hardness). The size will again become a factor in how much damage the two objects can absorb before they completely fail (wounds); the cannon ball will be tougher but that might not matter if the PCs can actually wail upon it.</p><p></p><p>So relating the wounds of a object to its size seems reasonable. Which is, I presume, the question behind your questions.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3108782, member: 41187"] Ignoring damage is extremely powerful in this variant. -4 damage is still a chance that your foe will roll a natural 1 and fail the DC 6 DR save. Now, if you're okay with that power then go ahead. I'm just trying to make sure that you're fully aware. How did you arrive at those numbers for the cure spells? BBs are difficult to damage due to their small size and round shape (they have a high-ish AC, and being rolly, are not considered inanimate despite their 0 dexterity). The materials of a BB are similar enough to those of a cannon ball that once you actually inflict some damage on it, it will resist that damage equally well (hardness). The size will again become a factor in how much damage the two objects can absorb before they completely fail (wounds); the cannon ball will be tougher but that might not matter if the PCs can actually wail upon it. So relating the wounds of a object to its size seems reasonable. Which is, I presume, the question behind your questions. [/QUOTE]
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A true20 like Damage Save System for 3.x
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