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*TTRPGs General
A true20 like Damage Save System for 3.x
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<blockquote data-quote="Sadrik" data-source="post: 3111009" data-attributes="member: 14506"><p>With the goal of this is not to alter anything and just port this system into d&d core.</p><p></p><p>But if asked how I would do it in my game... I think I will keep it the same but limit it to 5 like combat expertise...</p><p></p><p>Yes, but characters recover 1 "stun" every minute so he will eventually be awake and disabled still.</p><p></p><p>Thats good.</p><p>How about this:</p><p></p><p>[CODE]Failed roll by Wounds/Stun taken</p><p>1-4 1</p><p>5-9 2</p><p>10-14 3</p><p>15-19 4</p><p>20-24 5</p><p>25-29 6</p><p>etc.[/CODE]</p><p></p><p>Which brings me to --> Removing the fail by 15 and you go down unconscious and/or disabled. With having the wounds in place it doesn't seem necessary. It is basically the massive damage rule. I think it should be tied to your total wounds. Something like if you take 1/2 your total (not current) maximum wounds in one hit you become unconscious and/or disabled. Hows that? Then you wont have a 20th level barbarian drop when he takes 4 of his 28 wounds. Under this rule he would have to take 14 wounds all in 1 hit (which would be like failing a DR save by ~65 or so).</p><p></p><p>No strength parry. Again this is meant to port directly into D&D standard.</p><p></p><p>As far as the strength parry rule goes though. I dont like it. It is there to shore up the power of dex and make melee guys not have to focus on dex too to be good in melee. I think strength is good enough without it.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3111009, member: 14506"] With the goal of this is not to alter anything and just port this system into d&d core. But if asked how I would do it in my game... I think I will keep it the same but limit it to 5 like combat expertise... Yes, but characters recover 1 "stun" every minute so he will eventually be awake and disabled still. Thats good. How about this: [CODE]Failed roll by Wounds/Stun taken 1-4 1 5-9 2 10-14 3 15-19 4 20-24 5 25-29 6 etc.[/CODE] Which brings me to --> Removing the fail by 15 and you go down unconscious and/or disabled. With having the wounds in place it doesn't seem necessary. It is basically the massive damage rule. I think it should be tied to your total wounds. Something like if you take 1/2 your total (not current) maximum wounds in one hit you become unconscious and/or disabled. Hows that? Then you wont have a 20th level barbarian drop when he takes 4 of his 28 wounds. Under this rule he would have to take 14 wounds all in 1 hit (which would be like failing a DR save by ~65 or so). No strength parry. Again this is meant to port directly into D&D standard. As far as the strength parry rule goes though. I dont like it. It is there to shore up the power of dex and make melee guys not have to focus on dex too to be good in melee. I think strength is good enough without it. [/QUOTE]
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A true20 like Damage Save System for 3.x
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