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A truly horrifying Age of Worms
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<blockquote data-quote="TheSword" data-source="post: 8004941" data-attributes="member: 6879661"><p>So I am looking at running the Age of Worms converted to 5e and am a little concerned that ease of access to lesser restoration and the large number of undead will be easily overcome by clerics and paladins. Particularly as the campaign progresses.</p><p></p><p>My though was to have divine magic become steadily harder to perform as the campaign progresses - each spell costs progressively a slot 1 higher slot to cast at key points in the campaign. During the Whispering Cairn and Three Faces of Evil it would be 1 higher, during Encounter at Blackwall, Hall of Harsh Reflections and Champions Belt it would be 2 higher. During a Gathering of Winds 3 etc etc.</p><p></p><p>This would make divine magic extremely precious, discourage PCs playing divine classes (they would be told about the level 1 cost upfront of course) and would provide an interesting panic to the established order as the campaign unfolds. It also mirrors the portents explored in Elder Evils (of which Kyuss is referenced as one). My group frequently plays without divine characters so I don’t think this will constrain the players. However what ramifications do you think this would have on 5e and the campaign for those that know it?</p><p></p><p>[Edit: for bonus points, how does this Campaign stack up in a Greek setting, Theros/Arkadia/Odessey of the Dragonlords. I’m thinking ancient ruins, gladiatorial games, despotic kings and ancient druids.]</p></blockquote><p></p>
[QUOTE="TheSword, post: 8004941, member: 6879661"] So I am looking at running the Age of Worms converted to 5e and am a little concerned that ease of access to lesser restoration and the large number of undead will be easily overcome by clerics and paladins. Particularly as the campaign progresses. My though was to have divine magic become steadily harder to perform as the campaign progresses - each spell costs progressively a slot 1 higher slot to cast at key points in the campaign. During the Whispering Cairn and Three Faces of Evil it would be 1 higher, during Encounter at Blackwall, Hall of Harsh Reflections and Champions Belt it would be 2 higher. During a Gathering of Winds 3 etc etc. This would make divine magic extremely precious, discourage PCs playing divine classes (they would be told about the level 1 cost upfront of course) and would provide an interesting panic to the established order as the campaign unfolds. It also mirrors the portents explored in Elder Evils (of which Kyuss is referenced as one). My group frequently plays without divine characters so I don’t think this will constrain the players. However what ramifications do you think this would have on 5e and the campaign for those that know it? [Edit: for bonus points, how does this Campaign stack up in a Greek setting, Theros/Arkadia/Odessey of the Dragonlords. I’m thinking ancient ruins, gladiatorial games, despotic kings and ancient druids.] [/QUOTE]
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