Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
A truly horrifying Age of Worms
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8004947" data-attributes="member: 2629"><p>It is better not to diminish particular PCs. It takes away their agency and makes them feel like they're being punished. If I'm running an undead heavy campaign, I want the cleric to feel like they're the star. To adjust, I would:</p><p></p><p>a.) Add more undead. Let the turn undead be effective, but just add some extra undead, or a second wave here and there. It gives the cleric the feeling that they're saving the group from overwhelming forces. That feels better as a player than feeling like your toys have been taken away. Ideally, you can shape encounters to create opportunities for the cleric to have an optimal use of turn undead, etc...</p><p></p><p>b.) Add in curse elements so that a remove curse is often needed on top of the lesser restoration. You need to remove the curse before you can remove the disease. This gives you some insulation until at least 5th level. If you do this, make sure there are other places they can use lesser restoration so that they do not feel their toy has been taken away.</p><p></p><p>c.) Just discourage paladins or clerics at the start of the game. I would not tell players not to play one, but if a player is thinking about making one, I'd encourage them to think about other classes that the group has not seen, like bards and druids.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8004947, member: 2629"] It is better not to diminish particular PCs. It takes away their agency and makes them feel like they're being punished. If I'm running an undead heavy campaign, I want the cleric to feel like they're the star. To adjust, I would: a.) Add more undead. Let the turn undead be effective, but just add some extra undead, or a second wave here and there. It gives the cleric the feeling that they're saving the group from overwhelming forces. That feels better as a player than feeling like your toys have been taken away. Ideally, you can shape encounters to create opportunities for the cleric to have an optimal use of turn undead, etc... b.) Add in curse elements so that a remove curse is often needed on top of the lesser restoration. You need to remove the curse before you can remove the disease. This gives you some insulation until at least 5th level. If you do this, make sure there are other places they can use lesser restoration so that they do not feel their toy has been taken away. c.) Just discourage paladins or clerics at the start of the game. I would not tell players not to play one, but if a player is thinking about making one, I'd encourage them to think about other classes that the group has not seen, like bards and druids. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A truly horrifying Age of Worms
Top