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A truly horrifying Age of Worms
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<blockquote data-quote="TheSword" data-source="post: 8004974" data-attributes="member: 6879661"><p>I suspect you need to know a bit more about the campaign.</p><p></p><p>[Spoiler] One of the tings that makes the campaign so scary in the earlier stages is the discovery of worms that burrow into a person and Turn them into undead. These are cured by casting remove disease - in 3e a fairly niche 3rd level spell that had to be memorized. In 5e It’s an all encompassing 2nd level spell that is a given for most divine spell casting characters to take.</p><p></p><p>At the later stages it is a given that the players gain defenses against this - usually immunity to disease through some method or another - otherwise they would become worm food. Though at early stages it is a big part of the feel and difficulty of the campaign.</p><p></p><p>believe me a paladin, and a cleric (or even a druid) would trivialize this game for the first half of the campaign. In my opinion. It isn’t about them being more powerful than the rest of the party... it’s them having resources that trivialize core components of the game[/spoiler]</p><p></p><p>I’m hoping for specific discussion relating to the Age of Worms not so much general principles of limiting campaigns. I’m also absolutely in favor of house rules where they improve the style and theme of the game.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8004974, member: 6879661"] I suspect you need to know a bit more about the campaign. [Spoiler] One of the tings that makes the campaign so scary in the earlier stages is the discovery of worms that burrow into a person and Turn them into undead. These are cured by casting remove disease - in 3e a fairly niche 3rd level spell that had to be memorized. In 5e It’s an all encompassing 2nd level spell that is a given for most divine spell casting characters to take. At the later stages it is a given that the players gain defenses against this - usually immunity to disease through some method or another - otherwise they would become worm food. Though at early stages it is a big part of the feel and difficulty of the campaign. believe me a paladin, and a cleric (or even a druid) would trivialize this game for the first half of the campaign. In my opinion. It isn’t about them being more powerful than the rest of the party... it’s them having resources that trivialize core components of the game[/spoiler] I’m hoping for specific discussion relating to the Age of Worms not so much general principles of limiting campaigns. I’m also absolutely in favor of house rules where they improve the style and theme of the game. [/QUOTE]
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