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A truly horrifying Age of Worms
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<blockquote data-quote="TheSword" data-source="post: 8005031" data-attributes="member: 6879661"><p>I DM’d the first time round with a different group about 10 years ago in Pathfinder and the cleric and Paladin wiped the floor. It just wasn’t very scary. I wished I’d put the restriction in first time round.</p><p></p><p>The difference with 5e is the Paladin curing disease at level 1, lesser restoration at level 3, and the nature of spell memorization being you can have the spell without expending a slot. Not to mention turning undead being very effective because of the reduced saving throws of enemies (though this can be helped with turn resistance).</p><p></p><p>Regarding other methods of making the worms and undead scarier I’m not sure how requiring multiple castings makes things better in a campaign where the worms are relatively common. The cleric/Paladin will just get frustrated having to use spells more than once.</p><p></p><p>No changes means paladins and clerics overshadow other characters. Making the worms harder to turn penalizes the clerics and paladins and potentially another player if the Ps & Cs don’t successfully remove a worm.</p><p></p><p>Better to go without and then all players are in an equal boat.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8005031, member: 6879661"] I DM’d the first time round with a different group about 10 years ago in Pathfinder and the cleric and Paladin wiped the floor. It just wasn’t very scary. I wished I’d put the restriction in first time round. The difference with 5e is the Paladin curing disease at level 1, lesser restoration at level 3, and the nature of spell memorization being you can have the spell without expending a slot. Not to mention turning undead being very effective because of the reduced saving throws of enemies (though this can be helped with turn resistance). Regarding other methods of making the worms and undead scarier I’m not sure how requiring multiple castings makes things better in a campaign where the worms are relatively common. The cleric/Paladin will just get frustrated having to use spells more than once. No changes means paladins and clerics overshadow other characters. Making the worms harder to turn penalizes the clerics and paladins and potentially another player if the Ps & Cs don’t successfully remove a worm. Better to go without and then all players are in an equal boat. [/QUOTE]
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