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A truly horrifying Age of Worms
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<blockquote data-quote="TheSword" data-source="post: 8005390" data-attributes="member: 6879661"><p>That makes sense. For instance if there is an assumption that PCs have resurrection And true magic in the game in order to make it through then this would be a real issue. </p><p></p><p>The single biggest difference between 5e and 3e aside from bounded accuracy for me is access in 5e to hp recovery methods. We haven’t played with a cleric in our group since 5e started. Not because it can’t be effective, but because we all find the class fairly dull. I’m not sure we have seen play slow down. Mainly because short resting seems to get us through to the end of the day - particularly combined with the bards song of rest. Bards are the new (far more interesting) clerics for us I reckon. </p><p></p><p>The campaign was written for 3.5 not 5e and is suspect 5e mores like death saves, and spending HD, not to mention key spells split across a lot of new classes will keep people in the game longer.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8005390, member: 6879661"] That makes sense. For instance if there is an assumption that PCs have resurrection And true magic in the game in order to make it through then this would be a real issue. The single biggest difference between 5e and 3e aside from bounded accuracy for me is access in 5e to hp recovery methods. We haven’t played with a cleric in our group since 5e started. Not because it can’t be effective, but because we all find the class fairly dull. I’m not sure we have seen play slow down. Mainly because short resting seems to get us through to the end of the day - particularly combined with the bards song of rest. Bards are the new (far more interesting) clerics for us I reckon. The campaign was written for 3.5 not 5e and is suspect 5e mores like death saves, and spending HD, not to mention key spells split across a lot of new classes will keep people in the game longer. [/QUOTE]
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