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A truly horrifying Age of Worms
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<blockquote data-quote="humble minion" data-source="post: 8005414" data-attributes="member: 5948"><p>Hell, it's your game, end of the day, you can run it how you like! </p><p></p><p>I agree with you that hp healing is much less of a bottleneck in 5e than it was in 3e when this adventure was written. If you've got a bard or ranger or whatever backup healer, and if you're cautious and your players are willing to rest and retreat frequently, I don't think that raw access to hit point healing will be too much of a problem. However, remember that a lot of save-or-die effects from previous editions are now save-or-lose-lots-of-hp, so the hp damage that's getting dished out may be higher proportionately. Also I'm sure you're aware, some of the latter adventures in the path are really brutal dungeon crawl slogs against lots and lots of undead. With limited healing/turning, these are going to be a lot harder and (even when done successfully) will take a lot longer, in PC-time. I don't remember the campaign well enough to be sure, but if there's any campaign deadlines, countdowns etc, you might run into problems. PCs have to explore dungeon X before midnight to save the world, vs PCs have to continually retreat for long rests to regain their hit dice heals/healing spells. And then there's the issue of intelligent opponents and how they'll react to a party who invades a dungeon, goes through a few rooms, and then retreats to heal - and does this multiple times over the course of days. Do they counterattack the party while they're resting? In-character, certainly they would (the monsters don't care HOW much effort the adventure writers put into drawing up the maps and designing the traps, they're going to trek out in the middle of the night and try to eat your faces at your campsite or gather every critter from the dungeon and set a killer ambush at the door with overwhelming force). Is this sort of thing going to lead to a fun game? That's up to what you and your players enjoy.</p><p></p><p>Also, you need to decide how you want to run the worm plague. If there's nobody in the party who can remove disease, then you will need to provide ready access to someone who can, or be ready for a high PC death rate. And be aware that if a PC (or PCs) contracts the thing, they are quite likely to abandon whatever they're doing, go back to the temple (or whatever) and get cured before continuing adventuring. As you say, the spawn of kyuss are a very common adversary in this campaign (and they're going to last longer in any given fight if you remove undead turning), and even at mid/higher levels, 5e PCs are going to be hit by them more often than 3e PCs with ludicrously stacking AC bonuses were. PCs are going to catch this disease a LOT, and it could get very monotonous and frustrating to have no in-party disease removal capability and time after time having to abandon what you're doing and trek back to HQ to get cured by an NPC yet again.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8005414, member: 5948"] Hell, it's your game, end of the day, you can run it how you like! I agree with you that hp healing is much less of a bottleneck in 5e than it was in 3e when this adventure was written. If you've got a bard or ranger or whatever backup healer, and if you're cautious and your players are willing to rest and retreat frequently, I don't think that raw access to hit point healing will be too much of a problem. However, remember that a lot of save-or-die effects from previous editions are now save-or-lose-lots-of-hp, so the hp damage that's getting dished out may be higher proportionately. Also I'm sure you're aware, some of the latter adventures in the path are really brutal dungeon crawl slogs against lots and lots of undead. With limited healing/turning, these are going to be a lot harder and (even when done successfully) will take a lot longer, in PC-time. I don't remember the campaign well enough to be sure, but if there's any campaign deadlines, countdowns etc, you might run into problems. PCs have to explore dungeon X before midnight to save the world, vs PCs have to continually retreat for long rests to regain their hit dice heals/healing spells. And then there's the issue of intelligent opponents and how they'll react to a party who invades a dungeon, goes through a few rooms, and then retreats to heal - and does this multiple times over the course of days. Do they counterattack the party while they're resting? In-character, certainly they would (the monsters don't care HOW much effort the adventure writers put into drawing up the maps and designing the traps, they're going to trek out in the middle of the night and try to eat your faces at your campsite or gather every critter from the dungeon and set a killer ambush at the door with overwhelming force). Is this sort of thing going to lead to a fun game? That's up to what you and your players enjoy. Also, you need to decide how you want to run the worm plague. If there's nobody in the party who can remove disease, then you will need to provide ready access to someone who can, or be ready for a high PC death rate. And be aware that if a PC (or PCs) contracts the thing, they are quite likely to abandon whatever they're doing, go back to the temple (or whatever) and get cured before continuing adventuring. As you say, the spawn of kyuss are a very common adversary in this campaign (and they're going to last longer in any given fight if you remove undead turning), and even at mid/higher levels, 5e PCs are going to be hit by them more often than 3e PCs with ludicrously stacking AC bonuses were. PCs are going to catch this disease a LOT, and it could get very monotonous and frustrating to have no in-party disease removal capability and time after time having to abandon what you're doing and trek back to HQ to get cured by an NPC yet again. [/QUOTE]
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