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General Tabletop Discussion
*Dungeons & Dragons
A truly horrifying Age of Worms
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<blockquote data-quote="Var" data-source="post: 8005562" data-attributes="member: 7022819"><p>Agreed on the premise, I'm the first guy in favor of a more gritty and deadly campaign.</p><p>Mathematically speaking there is no difference between rolling a Skill Check at +7 vs DC12 and then slapping on a -5 to make it harder vs the same Skill check against DC17 without the penalty. People just like challenges, not penalties.</p><p></p><p>Example time:</p><p>Rather than raising the stakes by literally chopping the limbs off the PCs and have them fight Goblins like that, just leave the PCs in one piece and use Bugbears instead.</p><p></p><p>You can pick that hill to die on and just do whatever you want anyway. But you came here asking for opinions and "do not nerf" is the obvious summary so far. What would you like to hear at this point?</p><p>Nerfing Divine Casters, big no no according to feedback, but you do you.</p><p>Removing Divine Casters, weird in an Undead campaign, but okay whatever floats your boat. It doesn't break anything, not every 5 man party is gonna have every class anyway.</p><p>Fixing the couple minor things causing the problem to begin with (basically doing DM things), probably both the ideal way and easiest to do.</p><p></p><p></p><p>There appears to be some invisible component that makes you want to desperately avoid something like a 5 Cleric Party trivializing your campaign. Why? You have all the time in the world to prepare for that and just not let it happen. Have a little faith in yourself to find a sensible solution.</p></blockquote><p></p>
[QUOTE="Var, post: 8005562, member: 7022819"] Agreed on the premise, I'm the first guy in favor of a more gritty and deadly campaign. Mathematically speaking there is no difference between rolling a Skill Check at +7 vs DC12 and then slapping on a -5 to make it harder vs the same Skill check against DC17 without the penalty. People just like challenges, not penalties. Example time: Rather than raising the stakes by literally chopping the limbs off the PCs and have them fight Goblins like that, just leave the PCs in one piece and use Bugbears instead. You can pick that hill to die on and just do whatever you want anyway. But you came here asking for opinions and "do not nerf" is the obvious summary so far. What would you like to hear at this point? Nerfing Divine Casters, big no no according to feedback, but you do you. Removing Divine Casters, weird in an Undead campaign, but okay whatever floats your boat. It doesn't break anything, not every 5 man party is gonna have every class anyway. Fixing the couple minor things causing the problem to begin with (basically doing DM things), probably both the ideal way and easiest to do. There appears to be some invisible component that makes you want to desperately avoid something like a 5 Cleric Party trivializing your campaign. Why? You have all the time in the world to prepare for that and just not let it happen. Have a little faith in yourself to find a sensible solution. [/QUOTE]
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