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A truly horrifying Age of Worms
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<blockquote data-quote="Mistwell" data-source="post: 8005704" data-attributes="member: 2525"><p>That's disingenuous and weirdly defensive.</p><p></p><p>Choosing to play the class you want to play is not the equivelent of doing the dishes. Doing the dishes is something you don't want to do but you have to do. Choosing the class you want to play is something you do for fun. That was a terrible analogy.</p><p></p><p></p><p></p><p>You seriously don't believe your players want the freedom to choose whatever class they desire? I don't think I am projecting anything. Reducing choices is not something people enjoy, particularly in their entertainment activity where you're ruling out base classes.</p><p></p><p></p><p></p><p>So you just arbitrarily reduce the number of classes every game you play, because that increases opportunity for your players, and it's what they want?</p><p></p><p>I think you know how silly this sounds, right? If it were a "benefit" to eliminate core classes, you'd always do that. Your players want the choices in the PHB. I think you know this. They can deal with you reducing those choices, but it's not something they're actively asking for, right? If it were, you'd have never posted this thread. You obviously are not certain yourself this is the direction you should go. So why are you being so aggressive in defending the choice you put out there for other people's opinions?</p><p></p><p></p><p></p><p>So just do that. Why did you come here and post about your opinion if you didn't want anyone else's opinion on it? If you've already decided to go that route, then go that route! Nobody here is going to break into your house and force you to make a different decision. But you seemed to want to solicit other opinions on your opinion? It sure didn't look like "Here is my plan and I double dog dare anyone to disagree with it!"</p><p></p><p></p><p></p><p>You can tell them at session zero that some things will be immune or resistant to divine abilities and spells than usual and healing will be needed if they go that route. And let your players make the choice with the information in hand. And as for your players finding it less fun to have to use healing for the party and finding their abilities are more restricted, someone once said, "Having restrictions increases inventiveness, creativity and tension. Necessity is the mother of invention."</p><p></p><p>You posted this thread asking for feedback on your idea. We're over 80 replies in and almost all the feedback you've gotten is "we think there is probably a better way to accomplish what you're accomplishing than your current proposal". If that's not meaningful to you...then I have to wonder why you posted this thread? Were you just looking for affirmation of your decision, or did you really want some feedback from the community?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8005704, member: 2525"] That's disingenuous and weirdly defensive. Choosing to play the class you want to play is not the equivelent of doing the dishes. Doing the dishes is something you don't want to do but you have to do. Choosing the class you want to play is something you do for fun. That was a terrible analogy. You seriously don't believe your players want the freedom to choose whatever class they desire? I don't think I am projecting anything. Reducing choices is not something people enjoy, particularly in their entertainment activity where you're ruling out base classes. So you just arbitrarily reduce the number of classes every game you play, because that increases opportunity for your players, and it's what they want? I think you know how silly this sounds, right? If it were a "benefit" to eliminate core classes, you'd always do that. Your players want the choices in the PHB. I think you know this. They can deal with you reducing those choices, but it's not something they're actively asking for, right? If it were, you'd have never posted this thread. You obviously are not certain yourself this is the direction you should go. So why are you being so aggressive in defending the choice you put out there for other people's opinions? So just do that. Why did you come here and post about your opinion if you didn't want anyone else's opinion on it? If you've already decided to go that route, then go that route! Nobody here is going to break into your house and force you to make a different decision. But you seemed to want to solicit other opinions on your opinion? It sure didn't look like "Here is my plan and I double dog dare anyone to disagree with it!" You can tell them at session zero that some things will be immune or resistant to divine abilities and spells than usual and healing will be needed if they go that route. And let your players make the choice with the information in hand. And as for your players finding it less fun to have to use healing for the party and finding their abilities are more restricted, someone once said, "Having restrictions increases inventiveness, creativity and tension. Necessity is the mother of invention." You posted this thread asking for feedback on your idea. We're over 80 replies in and almost all the feedback you've gotten is "we think there is probably a better way to accomplish what you're accomplishing than your current proposal". If that's not meaningful to you...then I have to wonder why you posted this thread? Were you just looking for affirmation of your decision, or did you really want some feedback from the community? [/QUOTE]
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