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A truly horrifying Age of Worms
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<blockquote data-quote="TheSword" data-source="post: 8005799" data-attributes="member: 6879661"><p>Thanks for all the advice. As is usually the case a little bit of everything is the way to go I think. I’ll keep clerics and druids the same in the game but have a backdrop where spells are losing their efficacy. An artifact from the first adventure will allow a PC divine caster to avoid this affect. It’s unlikely there will be more than one if any.</p><p></p><p>I intend to remove Paladins as a choice entirely, too powerful and too well tooled to defeat the foes over and above other classes.</p><p></p><p>I’m going to require that lesser restoration be upcast to level 3 to cure the worm infestation.</p><p></p><p>That and liberal turn resistance for the Kyus worms.</p><p></p><p>I liked the idea of the worm changing things to an aberration like the Strain but I think I’m going to stick with the base spawn of Kyuss as undead and rely on turn resistance. Some of the more powerful worm creatures will be aberrations though though that represent living things mutated by the worms a la The Strain.</p><p></p><p>For the record, challenging an idea is not the same as not agreeing with it. Not agreeing with a point of view is not the same as not listening to it. The point of the thread was to get people’s opinions and to explore the idea. Thanks to those of you who posted constructively.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8005799, member: 6879661"] Thanks for all the advice. As is usually the case a little bit of everything is the way to go I think. I’ll keep clerics and druids the same in the game but have a backdrop where spells are losing their efficacy. An artifact from the first adventure will allow a PC divine caster to avoid this affect. It’s unlikely there will be more than one if any. I intend to remove Paladins as a choice entirely, too powerful and too well tooled to defeat the foes over and above other classes. I’m going to require that lesser restoration be upcast to level 3 to cure the worm infestation. That and liberal turn resistance for the Kyus worms. I liked the idea of the worm changing things to an aberration like the Strain but I think I’m going to stick with the base spawn of Kyuss as undead and rely on turn resistance. Some of the more powerful worm creatures will be aberrations though though that represent living things mutated by the worms a la The Strain. For the record, challenging an idea is not the same as not agreeing with it. Not agreeing with a point of view is not the same as not listening to it. The point of the thread was to get people’s opinions and to explore the idea. Thanks to those of you who posted constructively. [/QUOTE]
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