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A truly horrifying Age of Worms
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<blockquote data-quote="Coroc" data-source="post: 8007070" data-attributes="member: 6895991"><p>To break a lance for @OPs opinion here, I like both concepts, and as long as I can make a meaningful selection at all, I am content.</p><p></p><p>If a game is play anything you like, any weird combo, any class, any race, then the challenge and fun is rather to find something fitting, both me and the intended campaign.</p><p></p><p>If there are restrictions, then I even prefer the challenge more, because then I got to make the best out of a given set.</p><p></p><p>You see, some of the best adventures start out with PCs being in a dungeon without equipment and spell books.</p><p>You cannot run these with players insisting on getting the RAW starting equipment, no matter if the DM intends to do such a secenario or run darksun:</p><p>"Ok here is your metal chainmail, Player X. " "Nice, I sell it for a gazillion of ceramics, and bribe the Templars to help me usurp the sorcerer king, and put me in his place. Do I have to check for persuasion or can we hand wave this, DM? "</p><p></p><p>So restrictions and limitations make a campaign more distinguishable and unique for me. I do not want to play FR official only, no matter where or when or what. If you want a game like this call it "Modern Playstyle & 5E Everything Goes" and not "Dungeons & Dragons"</p></blockquote><p></p>
[QUOTE="Coroc, post: 8007070, member: 6895991"] To break a lance for @OPs opinion here, I like both concepts, and as long as I can make a meaningful selection at all, I am content. If a game is play anything you like, any weird combo, any class, any race, then the challenge and fun is rather to find something fitting, both me and the intended campaign. If there are restrictions, then I even prefer the challenge more, because then I got to make the best out of a given set. You see, some of the best adventures start out with PCs being in a dungeon without equipment and spell books. You cannot run these with players insisting on getting the RAW starting equipment, no matter if the DM intends to do such a secenario or run darksun: "Ok here is your metal chainmail, Player X. " "Nice, I sell it for a gazillion of ceramics, and bribe the Templars to help me usurp the sorcerer king, and put me in his place. Do I have to check for persuasion or can we hand wave this, DM? " So restrictions and limitations make a campaign more distinguishable and unique for me. I do not want to play FR official only, no matter where or when or what. If you want a game like this call it "Modern Playstyle & 5E Everything Goes" and not "Dungeons & Dragons" [/QUOTE]
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