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<blockquote data-quote="Ferrix" data-source="post: 2668141" data-attributes="member: 6115"><p><strong>Asam</strong></p><p></p><p><strong><u><span style="font-size: 12px">Asam</span></u></strong></p><p><span style="font-size: 9px"><em>Neutral Evil Human Enchanter 1</em></span></p><p></p><p><strong>Age:</strong> </p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 5’8”</p><p><strong>Weight:</strong> 150lb.</p><p><strong>Eyes:</strong> Hazel</p><p><strong>Hair:</strong> Shaved (Black)</p><p><strong>Skin:</strong> Yellow</p><p></p><p><strong>STR:</strong> 8 [-1] (0 points)</p><p><strong>DEX:</strong> 10 [--] (2 points)</p><p><strong>CON:</strong> 12 [+1] (4 points)</p><p><strong>INT:</strong> 18 [+4] (16 points)</p><p><strong>WIS:</strong> 12 [+1] (4 points)</p><p><strong>CHA:</strong> 14 [+2] (6 points)</p><p></p><p><strong>Hit Dice:</strong> 1d4 + 1</p><p><strong>HP:</strong> 5</p><p><strong>Armor Class:</strong> 10 (10 base + X Dex + X Armor)</p><p><strong>Initiative:</strong> +0</p><p><strong>BAB:</strong> +0</p><p>- <strong>Melee:</strong> -1</p><p>- <strong>Ranged:</strong> +0</p><p></p><p><strong>Speed:</strong> 30’</p><p></p><p><strong>FORT:</strong> +1 (0 Base + 1 Con)</p><p><strong>REFL:</strong> +0 (0 Base + 0 Dex)</p><p><strong>WILL:</strong> +3 (2 Base + 1 Wis)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">- <em>Bonus Feat</em></span></p><p><span style="font-size: 9px">- <em>Skill Points</em></span></p><p><span style="font-size: 9px">- <em>Enchantment Specialization</em></span></p><p><span style="font-size: 9px">- <em>Prohibited Schools: Necromancy, Evocation</em></span></p><p><span style="font-size: 9px">- <em>Social Proficiency</em></span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1st Level</span></p><p><span style="font-size: 9px">- <em>Tattoo Focus</em> (regional bonus)</span></p><p><span style="font-size: 9px">- <em>Shadow Weave Magic</em> (human bonus)</span></p><p><span style="font-size: 9px">- <em>Spell Focus: Enchantment</em></span></p><p> </p><p><u><strong>Skills:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Concentration +5 (4 ranks, +1 Con)</span></p><p><span style="font-size: 9px">Spellcraft +8 (4 ranks, +4 Int)</span></p><p><span style="font-size: 9px">Knowledge (arcana) +6 (2 ranks, +4 Int)</span></p><p><span style="font-size: 9px">Craft (alchemy) +6 (2 ranks, +4 Int)</span></p><p><span style="font-size: 9px">Gather Information +6 (4 ranks, +2 Cha)</span></p><p><span style="font-size: 9px">Diplomacy +6 (4 ranks, +2 Cha)</span></p><p><span style="font-size: 9px">Sense Motive +5 (4 ranks, +1 Wis)</span></p><p><span style="font-size: 9px">Intimidate +4 (2ranks, +2 Cha)</span></p><p><span style="font-size: 9px">Bluff +4 (2ranks, +2 Cha</span></p><p><span style="font-size: 9px"></span></p><p></p><p><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Mulhorandi, Chessentan, Damaran, Infernal, Rashemi</em></span></p><p></p><p><u><strong>Spellcasting:</strong></u></p><p><strong>Caster Level:</strong> 1</p><p><strong>Save DC:</strong> 10 + 4 Int + Spell Level</p><p><strong>Spellbook:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Oth level –</strong> <em>(2/day)</em> All except Necromancy and Evocation spells</span></p><p><span style="font-size: 9px"><strong>1st level –</strong> <em>(2/day)</em> Sacrificial Skill*, Extract Drug, Grease, Color Spray**, Charm Person*, Sleep*</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">*Enchantment spells receive a +3 bonus to DC</span></p><p><span style="font-size: 9px">**Illusion spells receive a +1 bonus to DC</span></p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Melee weapons</strong></span></p><p><span style="font-size: 9px">-Large Silver Dagger -1 (1d6-2, 19-20/x2) <em>This over-sized silvered dagger seems crafted more for ritual than combat.</em> (24gp, 2lb)</span></p><p><span style="font-size: 9px">-Dagger -1 (1d4-1, 19-20/x2) <em>This simple steel dagger is functional and unadorned, a single dwarven rune is the mark of it’s maker.</em> (2gp, 1lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Ranged weapons</strong></span></p><p><span style="font-size: 9px">-Light Crossbow +0 (1d8, 19-20/x2, 80ft.) <em>Built along the lines of the more common gnomish designs, this light crossbow is sturdy and reliable.</em> (35gp, 4lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Scrolls</strong></span></p><p><span style="font-size: 9px">-Detect Thoughts (150gp)</span></p><p><span style="font-size: 9px">-Seething Eyebane (25gp)</span></p><p><span style="font-size: 9px">-Black Bag (25gp)</span></p><p><span style="font-size: 9px">-Hail of Stone (25gp)</span></p><p><span style="font-size: 9px">-Hypnotism (25gp)</span></p><p><span style="font-size: 9px">-Mage Armor (25gp)</span></p><p><span style="font-size: 9px">-Obscuring Mist (25gp)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Mundane equipment</strong></span></p><p><span style="font-size: 9px">-Scholar’s Outfit (-gp, -lb)</span></p><p><span style="font-size: 9px">-Spellbook (0gp, 3lb)</span></p><p><span style="font-size: 9px">-Spell Component’s Pouch x2 (10gp, 4lb)</span></p><p><span style="font-size: 9px">-Waterskin (1gp, 4lb)</span></p><p><span style="font-size: 9px">-Signet Ring (5gp, -lb)</span></p><p><span style="font-size: 9px">-Scroll Organizer (5gp, .5lb)</span></p><p><span style="font-size: 9px">-Rations, 2 days (1gp, 2lb)</span></p><p><span style="font-size: 9px">-Backpack (2gp, 2lb)</span></p><p><span style="font-size: 9px">-Scalpel (4gp, -lb)</span></p><p><span style="font-size: 9px">-Needles, 10 (1gp, -lb)</span></p><p><span style="font-size: 9px">-Case of 10 Bolts (1gp, 1lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Weight Carried: 22.5lb (26/53/80)</span></p><p><span style="font-size: 9px">Remaining money: 29gp</span></p><p></p><p><strong><u>Description</u></strong></p><p>With the sallow skin of his Mulan heritage, Asam wears robes of black crackled with red in preemption of his acquisition of the Red Robes. Crowning his head is the tattoo of the Thayan elite, a mark of status which he bears proudly and dignity. He carries very little in the ways of most adventurer’s, toting only a small backpack to carry the bare essentials.</p><p></p><p><strong><u>Personality</u></strong></p><p>Asam is driven, ambitious and cautious. His years under Kairuzhon have shown him true devotion to the Lady of Loss, however, no other devotions mar his egoistic agenda. Eager to hold others under his sway, no vice is to heinous to exploit should it breed him an acquiescent servant or turn up profit in some other manner. Knowing the way the social world works is what keeps Asam’s ambitions in check, long-term gain is never willingly put at risk for short-term profit, although calculated interim lucre is readily welcome.</p><p></p><p><strong><u>Background</u></strong></p><p>Asam was born in Thaymount, the center of High Thay and raised in proper Thayan style. At a young age his aptitude for magic was discovered and he began his training as a proper wizard, where he took to the art of enchantment with the skill of a true manipulator. Apprenticed to the powerful enchanter and prominent Red Wizard Kairuzhon, who prefers to play as impartial to the contestations of the zulkir's yet maintains his own interests behind the scenes, has taught the young wizard a great deal of social interaction and grace. However, the true power behind Kairuzhon is his involvement with the Church of Shar, and it is by his masters grace that he has come into the fold of the Lady of Loss.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2668141, member: 6115"] [b]Asam[/b] [b][u][Size=3]Asam[/size][/u][/b] [Size=1][I]Neutral Evil Human Enchanter 1[/i][/size] [B]Age:[/B] [B]Gender:[/B] Male [B]Height:[/B] 5’8” [B]Weight:[/B] 150lb. [B]Eyes:[/B] Hazel [B]Hair:[/B] Shaved (Black) [B]Skin:[/B] Yellow [B]STR:[/B] 8 [-1] (0 points) [B]DEX:[/B] 10 [--] (2 points) [B]CON:[/B] 12 [+1] (4 points) [B]INT:[/B] 18 [+4] (16 points) [B]WIS:[/B] 12 [+1] (4 points) [B]CHA:[/B] 14 [+2] (6 points) [B]Hit Dice:[/B] 1d4 + 1 [B]HP:[/B] 5 [B]Armor Class:[/B] 10 (10 base + X Dex + X Armor) [B]Initiative:[/B] +0 [B]BAB:[/B] +0 - [b]Melee:[/B] -1 - [b]Ranged:[/B] +0 [B]Speed:[/B] 30’ [B]FORT:[/B] +1 (0 Base + 1 Con) [B]REFL:[/B] +0 (0 Base + 0 Dex) [B]WILL:[/B] +3 (2 Base + 1 Wis) [u][B]Abilities:[/B][/u][size=1] - [i]Bonus Feat[/i] - [i]Skill Points[/i] - [i]Enchantment Specialization[/i] - [i]Prohibited Schools: Necromancy, Evocation[/i] - [i]Social Proficiency[/i][/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Tattoo Focus[/i] (regional bonus) - [i]Shadow Weave Magic[/i] (human bonus) - [i]Spell Focus: Enchantment[/i][/size] [u][B]Skills:[/B][/u][size=1] Concentration +5 (4 ranks, +1 Con) Spellcraft +8 (4 ranks, +4 Int) Knowledge (arcana) +6 (2 ranks, +4 Int) Craft (alchemy) +6 (2 ranks, +4 Int) Gather Information +6 (4 ranks, +2 Cha) Diplomacy +6 (4 ranks, +2 Cha) Sense Motive +5 (4 ranks, +1 Wis) Intimidate +4 (2ranks, +2 Cha) Bluff +4 (2ranks, +2 Cha [/size] [u][B]Languages:[/B][/u][size=1] - [i]Mulhorandi, Chessentan, Damaran, Infernal, Rashemi[/i][/size] [u][b]Spellcasting:[/b][/u] [b]Caster Level:[/b] 1 [b]Save DC:[/b] 10 + 4 Int + Spell Level [b]Spellbook:[/b][size=1] [b]Oth level –[/b] [i](2/day)[/i] All except Necromancy and Evocation spells [b]1st level –[/b] [i](2/day)[/i] Sacrificial Skill*, Extract Drug, Grease, Color Spray**, Charm Person*, Sleep* *Enchantment spells receive a +3 bonus to DC **Illusion spells receive a +1 bonus to DC[/size] [U][B]Equipment:[/B][/U][size=1] [b]Melee weapons[/b] -Large Silver Dagger -1 (1d6-2, 19-20/x2) [i]This over-sized silvered dagger seems crafted more for ritual than combat.[/i] (24gp, 2lb) -Dagger -1 (1d4-1, 19-20/x2) [i]This simple steel dagger is functional and unadorned, a single dwarven rune is the mark of it’s maker.[/i] (2gp, 1lb) [b]Ranged weapons[/b] -Light Crossbow +0 (1d8, 19-20/x2, 80ft.) [i]Built along the lines of the more common gnomish designs, this light crossbow is sturdy and reliable.[/i] (35gp, 4lb) [b]Scrolls[/b] -Detect Thoughts (150gp) -Seething Eyebane (25gp) -Black Bag (25gp) -Hail of Stone (25gp) -Hypnotism (25gp) -Mage Armor (25gp) -Obscuring Mist (25gp) [b]Mundane equipment[/b] -Scholar’s Outfit (-gp, -lb) -Spellbook (0gp, 3lb) -Spell Component’s Pouch x2 (10gp, 4lb) -Waterskin (1gp, 4lb) -Signet Ring (5gp, -lb) -Scroll Organizer (5gp, .5lb) -Rations, 2 days (1gp, 2lb) -Backpack (2gp, 2lb) -Scalpel (4gp, -lb) -Needles, 10 (1gp, -lb) -Case of 10 Bolts (1gp, 1lb) Weight Carried: 22.5lb (26/53/80) Remaining money: 29gp[/size] [b][u]Description[/u][/b] With the sallow skin of his Mulan heritage, Asam wears robes of black crackled with red in preemption of his acquisition of the Red Robes. Crowning his head is the tattoo of the Thayan elite, a mark of status which he bears proudly and dignity. He carries very little in the ways of most adventurer’s, toting only a small backpack to carry the bare essentials. [b][u]Personality[/u][/b] Asam is driven, ambitious and cautious. His years under Kairuzhon have shown him true devotion to the Lady of Loss, however, no other devotions mar his egoistic agenda. Eager to hold others under his sway, no vice is to heinous to exploit should it breed him an acquiescent servant or turn up profit in some other manner. Knowing the way the social world works is what keeps Asam’s ambitions in check, long-term gain is never willingly put at risk for short-term profit, although calculated interim lucre is readily welcome. [b][u]Background[/u][/b] Asam was born in Thaymount, the center of High Thay and raised in proper Thayan style. At a young age his aptitude for magic was discovered and he began his training as a proper wizard, where he took to the art of enchantment with the skill of a true manipulator. Apprenticed to the powerful enchanter and prominent Red Wizard Kairuzhon, who prefers to play as impartial to the contestations of the zulkir's yet maintains his own interests behind the scenes, has taught the young wizard a great deal of social interaction and grace. However, the true power behind Kairuzhon is his involvement with the Church of Shar, and it is by his masters grace that he has come into the fold of the Lady of Loss. [/QUOTE]
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