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<blockquote data-quote="hippocrachus" data-source="post: 2600944" data-attributes="member: 14148"><p>Here's what I had written with the campaign changes.</p><p>Let me know if I forgot anything.</p><p>As regional gear I recieved Masterwork Studded Leather and 20 Masterwork Arrows.</p><p>I sold the arrows for half-price as I didn't need the extra weight and I'm not proficient with a bow :\ </p><p></p><p>[sblock]<span style="color: Purple"><strong>Novic “Atum” Cleniph</strong></span></p><p>Chaotic Neutral Male Human Sorcerer (1)</p><p>Celebrates Shar</p><p>Age: 20</p><p>Height: 5’11”</p><p>Weight: 150lbs</p><p>Eyes: Blue</p><p>Hair: Black</p><p>Skin: Tan</p><p></p><p>STR: 10 (0)</p><p>DEX: 14 (2)</p><p>CON: 14 (2)</p><p>INT: 12 (1)</p><p>WIS: 12 (1)</p><p>CHA: 16 (3)</p><p></p><p>HP: 9</p><p>AC: 15</p><p>~ Touch: 12</p><p>~ Flat-Footed: 13</p><p></p><p>(3) Fortitude: 0 + 2 + 1</p><p>(2) Reflex: 0 + 2</p><p>(4) Will: 2 + 1 + 1</p><p></p><p>(6) Initiative: 2 + 4</p><p>BA: 0</p><p>~ (0) Grapple: 0 + 0</p><p></p><p><strong>Weapons</strong></p><p>Dagger – 0 (1d4) 19x2</p><p></p><p><strong>Skills</strong></p><p>(7) Bluff: 3 + 4 + 0</p><p>(5) Concentration: 1 + 4 + 0</p><p>(5) Knowledge Arcana: 1 + 4 + 0</p><p>(3) Listen (cc): 1 + 0 + 2</p><p>(1) Search (cc): 1 + 0 + 0</p><p>(5) Spellcraft: 1 + 4 + 0</p><p>(3) Spot (cc): 1 + 0 + 2</p><p>(-6) Swim (cc): 0 + 0 - 6</p><p></p><p><strong>Spells/Day</strong></p><p>(0) - 5</p><p>(1) - 3 + 1</p><p></p><p><strong>Spells Known</strong></p><p>(0) Detect Magic</p><p> Ray of Frost</p><p> Acid Splash</p><p> Prestidigitation</p><p>(1) Mage Armor</p><p> Chill Touch</p><p></p><p><strong>Feats</strong></p><p>Improved Initiative [Human]: +4 to Initiative</p><p>Strong Soul [Regional]: +1 to Will and Fortitude. +3 against Death effects, Energy Drain, and Ability Drain.</p><p>Spell Penetration [1st Level]: +2 to Caster Level checks to defeat Spell Resistance.</p><p></p><p><strong>Special Abilities</strong></p><p>Extra Feat at 1st Level</p><p>4 Extra Skill Points at 1st Level</p><p>Extra Skill Point at Every Additional Level</p><p>Simple Weapon Proficiency</p><p>Summon Familiar</p><p></p><p><strong>Languages</strong></p><p>Common</p><p>Illuskan</p><p>Draconic</p><p></p><p><strong>Possessions</strong></p><p><strong>Dagger</strong> (1lb)</p><p>~Type: Piercing or Slashing</p><p>~AB: 0</p><p>~Damage: 1d4</p><p>~Critical: 19x2</p><p><strong>Masterwork Studded Leather Armor </strong> (20lbs)</p><p>~Type: Light</p><p>~AC: 3</p><p>~MAX DEX: 5</p><p>~Check Penalty: 0</p><p>~Spell Failure: 15%</p><p>~Speed: 30ft</p><p><strong>Spell Component Pouch </strong> (2lbs)</p><p><strong>Waterskin</strong> (4lbs)</p><p><strong>Scholar’s Outfit</strong> (6lbs)</p><p><strong>Belt Pouch</strong> (.5lbs)</p><p><strong>Signet Ring</strong> (0lbs)</p><p><strong>Scrollcase</strong> (.5lbs)</p><p></p><p>Weight Carried: 34lbs (Medium Load = 20ft)</p><p>Light Load: 33lbs or <</p><p>Medium Load: 34lbs – 66lbs</p><p>Heavy Load: 67lbs – 100lbs</p><p>Lift Over Head: 100lbs</p><p>Lift Off Ground: 200lbs</p><p>Push or Drag: 500lbs</p><p></p><p>Speed: 20ft</p><p></p><p>Moneys</p><p>GP – 76</p><p>SP – 0</p><p>CP – 0</p><p></p><p>-----------------------------------------------------------------------------------------</p><p></p><p><span style="color: Gray"><strong>Anaximander</strong></span></p><p>Chaotic Evil Male Toad Dread Familiar</p><p></p><p>STR: 1 (-5)</p><p>DEX: 12 (1)</p><p>CON: 11 (0)</p><p>INT: 6 (-2)</p><p>WIS: 14 (2)</p><p>CHA: 4 (-3)</p><p></p><p>HP: 2</p><p>AC: 16 (+4 size, +1 DEX, +1 NA)</p><p>~ Touch: 16</p><p>~ Flat-Footed: 15</p><p></p><p>(2) Fortitude: 0 + 2</p><p>(2) Reflex: 0 + 2</p><p>(4) Will: 2 + 2</p><p></p><p>(1) Initiative: 1 + 0</p><p>BA: 0</p><p>~ Grapple: -17</p><p></p><p><strong>Skills</strong></p><p>(21) Hide</p><p>(4) Listen</p><p>(4) Spot</p><p></p><p><strong>Feats</strong></p><p>Alertness</p><p></p><p><strong>Special Abilities</strong></p><p>Magical Beast</p><p>Amphibious</p><p>Low-Light Vision</p><p>Improved Evasion</p><p>Share Spells</p><p>Empathic Link</p><p></p><p>Speed: 5ft</p><p></p><p><strong>Personality</strong></p><p>Anaximander is like any other familiar except that he is far more knowing of his master than most. Anaximander knows well his master’s desires and makes a point to bring those desires to life. Often he will argue with his master, telling him to seek out his slightest whims, completely incognizant of their possible harm.</p><p>Anaximander despises those who would mock his master and makes his wrath clear to them, sometimes even going so far as to invoke every toad’s natural defense. Many a foul-mouthed bartender has found his ale a richer shade of amber and a lot stronger to match.</p><p></p><p><strong>Description</strong></p><p>Anaximander is a small gray toad with black and darker gray warts and spots. His eyes are a set of oily black pools glimpsing into the deep abysmal wrath of millennia of innocent toad deaths everywhere.</p><p></p><p>-----------------------------------------------------------------------------------------</p><p></p><p><strong>Background</strong></p><p>Originally from the Moonshae Isles, Novic was born into a family of relatively noble breed. His father was a vassal lord and his mother a wandering woman of the woods. He was delivered to his father at his doorstep (generally speaking) on the eve of a great storm. His father left him in the care of his councilor and mage, where he was taught his letters and of the many magical beasts of the land. The mage took him on many “field trips” to different planes of existence and showed him these magical beasts, rather than simply tell him of them. It was then that he first learned of the great wyrms and his fixation for them began.</p><p>By the age of twelve, Novic’s love for his father was given to the substitute, his tutor and mentor. His mentor, however, was a conniving and cruel man who sought after Novic’s father’s position and wealth. Novic’s mentor used him to slay his father in his sleep. They were later found out and chose to exile themselves rather than face justice for their crime.</p><p>Before being caught, Novic’s mentor cast one last land-traversing spell, misfiring and landing them on the Dragon Coast. Later, at the age of fifteen and after finding his mentor a revolting and petty man, Novic killed him in his sleep; not out of cowardice, but out of the fact that he found the irony in it amusing.</p><p>In the streets of a small dock village, Novic adopted the name “Atum,” finding it easier to use with the xenophobic natives. Here, as his loneliness ate at his sanity he realized his powers of sorcery (probably granted from his mother’s side) and summoned his familiar, Anaximander.</p><p>His loneliness solved, he maintained a meager existence using his abilities to entertain the natives, being sure not to allow them any clearer sight at what he was or where he was from.</p><p></p><p><strong>Personality</strong></p><p>Novic is best described as egomaniacal, psychopathic, and obsessive. All are below him, the natives of the Dragon Coast especially. He maintains an antisocial manner, wishing to talk with his toad more than any mortal, and doing so often. He is overly fascinated with dragons and often tells of his dragon heritage. Since his early childhood he has dreamed of achieving “dragonhood” and tends to speak in the Draconic language when speaking to his familiar. </p><p></p><p><strong>Description</strong></p><p>Novic is decked in enough purples to be almost blinding. His robes are a deep purple sapphire and the sleeves of which hang past his hands. His long sleek black hair flows to the sides of his blue eyes and well past his shoulders. On his right hand he wears a signet ring of silver carved in the likeness of a wyrm with plum quartz stones for eyes. On his right forearm is tattooed in mahogany ink the Draconic character for Shadow and on his left in lavender, the character for Night, both stretched and swirled to cover a decent portion of the flesh.[/sblock]</p></blockquote><p></p>
[QUOTE="hippocrachus, post: 2600944, member: 14148"] Here's what I had written with the campaign changes. Let me know if I forgot anything. As regional gear I recieved Masterwork Studded Leather and 20 Masterwork Arrows. I sold the arrows for half-price as I didn't need the extra weight and I'm not proficient with a bow :\ [sblock][COLOR=Purple][B]Novic “Atum” Cleniph[/B][/COLOR] Chaotic Neutral Male Human Sorcerer (1) Celebrates Shar Age: 20 Height: 5’11” Weight: 150lbs Eyes: Blue Hair: Black Skin: Tan STR: 10 (0) DEX: 14 (2) CON: 14 (2) INT: 12 (1) WIS: 12 (1) CHA: 16 (3) HP: 9 AC: 15 ~ Touch: 12 ~ Flat-Footed: 13 (3) Fortitude: 0 + 2 + 1 (2) Reflex: 0 + 2 (4) Will: 2 + 1 + 1 (6) Initiative: 2 + 4 BA: 0 ~ (0) Grapple: 0 + 0 [B]Weapons[/B] Dagger – 0 (1d4) 19x2 [B]Skills[/B] (7) Bluff: 3 + 4 + 0 (5) Concentration: 1 + 4 + 0 (5) Knowledge Arcana: 1 + 4 + 0 (3) Listen (cc): 1 + 0 + 2 (1) Search (cc): 1 + 0 + 0 (5) Spellcraft: 1 + 4 + 0 (3) Spot (cc): 1 + 0 + 2 (-6) Swim (cc): 0 + 0 - 6 [B]Spells/Day[/B] (0) - 5 (1) - 3 + 1 [B]Spells Known[/B] (0) Detect Magic Ray of Frost Acid Splash Prestidigitation (1) Mage Armor Chill Touch [B]Feats[/B] Improved Initiative [Human]: +4 to Initiative Strong Soul [Regional]: +1 to Will and Fortitude. +3 against Death effects, Energy Drain, and Ability Drain. Spell Penetration [1st Level]: +2 to Caster Level checks to defeat Spell Resistance. [B]Special Abilities[/B] Extra Feat at 1st Level 4 Extra Skill Points at 1st Level Extra Skill Point at Every Additional Level Simple Weapon Proficiency Summon Familiar [B]Languages[/B] Common Illuskan Draconic [B]Possessions[/B] [B]Dagger[/B] (1lb) ~Type: Piercing or Slashing ~AB: 0 ~Damage: 1d4 ~Critical: 19x2 [B]Masterwork Studded Leather Armor [/B] (20lbs) ~Type: Light ~AC: 3 ~MAX DEX: 5 ~Check Penalty: 0 ~Spell Failure: 15% ~Speed: 30ft [B]Spell Component Pouch [/B] (2lbs) [B]Waterskin[/B] (4lbs) [B]Scholar’s Outfit[/B] (6lbs) [B]Belt Pouch[/B] (.5lbs) [B]Signet Ring[/B] (0lbs) [B]Scrollcase[/B] (.5lbs) Weight Carried: 34lbs (Medium Load = 20ft) Light Load: 33lbs or < Medium Load: 34lbs – 66lbs Heavy Load: 67lbs – 100lbs Lift Over Head: 100lbs Lift Off Ground: 200lbs Push or Drag: 500lbs Speed: 20ft Moneys GP – 76 SP – 0 CP – 0 ----------------------------------------------------------------------------------------- [COLOR=Gray][B]Anaximander[/B][/COLOR] Chaotic Evil Male Toad Dread Familiar STR: 1 (-5) DEX: 12 (1) CON: 11 (0) INT: 6 (-2) WIS: 14 (2) CHA: 4 (-3) HP: 2 AC: 16 (+4 size, +1 DEX, +1 NA) ~ Touch: 16 ~ Flat-Footed: 15 (2) Fortitude: 0 + 2 (2) Reflex: 0 + 2 (4) Will: 2 + 2 (1) Initiative: 1 + 0 BA: 0 ~ Grapple: -17 [B]Skills[/B] (21) Hide (4) Listen (4) Spot [B]Feats[/B] Alertness [B]Special Abilities[/B] Magical Beast Amphibious Low-Light Vision Improved Evasion Share Spells Empathic Link Speed: 5ft [B]Personality[/B] Anaximander is like any other familiar except that he is far more knowing of his master than most. Anaximander knows well his master’s desires and makes a point to bring those desires to life. Often he will argue with his master, telling him to seek out his slightest whims, completely incognizant of their possible harm. Anaximander despises those who would mock his master and makes his wrath clear to them, sometimes even going so far as to invoke every toad’s natural defense. Many a foul-mouthed bartender has found his ale a richer shade of amber and a lot stronger to match. [B]Description[/B] Anaximander is a small gray toad with black and darker gray warts and spots. His eyes are a set of oily black pools glimpsing into the deep abysmal wrath of millennia of innocent toad deaths everywhere. ----------------------------------------------------------------------------------------- [B]Background[/B] Originally from the Moonshae Isles, Novic was born into a family of relatively noble breed. His father was a vassal lord and his mother a wandering woman of the woods. He was delivered to his father at his doorstep (generally speaking) on the eve of a great storm. His father left him in the care of his councilor and mage, where he was taught his letters and of the many magical beasts of the land. The mage took him on many “field trips” to different planes of existence and showed him these magical beasts, rather than simply tell him of them. It was then that he first learned of the great wyrms and his fixation for them began. By the age of twelve, Novic’s love for his father was given to the substitute, his tutor and mentor. His mentor, however, was a conniving and cruel man who sought after Novic’s father’s position and wealth. Novic’s mentor used him to slay his father in his sleep. They were later found out and chose to exile themselves rather than face justice for their crime. Before being caught, Novic’s mentor cast one last land-traversing spell, misfiring and landing them on the Dragon Coast. Later, at the age of fifteen and after finding his mentor a revolting and petty man, Novic killed him in his sleep; not out of cowardice, but out of the fact that he found the irony in it amusing. In the streets of a small dock village, Novic adopted the name “Atum,” finding it easier to use with the xenophobic natives. Here, as his loneliness ate at his sanity he realized his powers of sorcery (probably granted from his mother’s side) and summoned his familiar, Anaximander. His loneliness solved, he maintained a meager existence using his abilities to entertain the natives, being sure not to allow them any clearer sight at what he was or where he was from. [B]Personality[/B] Novic is best described as egomaniacal, psychopathic, and obsessive. All are below him, the natives of the Dragon Coast especially. He maintains an antisocial manner, wishing to talk with his toad more than any mortal, and doing so often. He is overly fascinated with dragons and often tells of his dragon heritage. Since his early childhood he has dreamed of achieving “dragonhood” and tends to speak in the Draconic language when speaking to his familiar. [B]Description[/B] Novic is decked in enough purples to be almost blinding. His robes are a deep purple sapphire and the sleeves of which hang past his hands. His long sleek black hair flows to the sides of his blue eyes and well past his shoulders. On his right hand he wears a signet ring of silver carved in the likeness of a wyrm with plum quartz stones for eyes. On his right forearm is tattooed in mahogany ink the Draconic character for Shadow and on his left in lavender, the character for Night, both stretched and swirled to cover a decent portion of the flesh.[/sblock] [/QUOTE]
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