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*Dungeons & Dragons
A tweak for Counterspell
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<blockquote data-quote="DND_Reborn" data-source="post: 7640620" data-attributes="member: 6987520"><p>Thanks for the insight. We have four spellcasters currently in a party of seven, 3 of whom can counterspell or dispel or both. At our current level (mostly 9th) we can't use too many of our spell slots to combat the enemy casters because it burns through our spell slots too quickly. Also, the range and no knowing what spell we are countering makes it a gamble at best, and for a 3rd or higher level slot. So, the only time we see counterspells is when we become desperate--the fight is on the line and if that enemy caster's spell goes off, it could be devasting to the party.</p><p></p><p>We also don't get a lot of chances for long rests during adventures, so regain spell slots is not easy. I guess most of us understand how much of an issue it is really is simply due to the game-style/table. For your example, it was an issue, for us, not so much.</p><p></p><p>Thanks again for your input.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7640620, member: 6987520"] Thanks for the insight. We have four spellcasters currently in a party of seven, 3 of whom can counterspell or dispel or both. At our current level (mostly 9th) we can't use too many of our spell slots to combat the enemy casters because it burns through our spell slots too quickly. Also, the range and no knowing what spell we are countering makes it a gamble at best, and for a 3rd or higher level slot. So, the only time we see counterspells is when we become desperate--the fight is on the line and if that enemy caster's spell goes off, it could be devasting to the party. We also don't get a lot of chances for long rests during adventures, so regain spell slots is not easy. I guess most of us understand how much of an issue it is really is simply due to the game-style/table. For your example, it was an issue, for us, not so much. Thanks again for your input. [/QUOTE]
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A tweak for Counterspell
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