Afrodyte
Explorer
I still wouldn't mind some feedback on my variant human suggestion in post #31 upthread.
In summary, I'm suggesting giving humans all of the following:
- +1 to four ability scores;
- Proficiency in two skills;
- One feat.
Without having tried the rules as written in play, I think that giving more flat ability score increases to humans might not be the best idea flavor-wise. I like the idea of humans distinguishing themselves not by raw ability, but by the things we learn as we adapt to different situations. But that's just a matter of personal taste.
I love the idea of giving humans a feat and at least one additional skill proficiency (As it stands now, I would prefer two additional skill proficiencies instead of just one). However, there are less visible areas where a bonus would really come in handy. Saving throws and tool proficiencies spring to mind.