Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
A tweak for the Battlemaster fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quartz" data-source="post: 7788713" data-attributes="member: 40552"><p>TLDR: change the Battlemaster's maneuvers from per Short Rest to per round.</p><p></p><p>One of the big problems with the Fighter is that it actually sucks at fighting. Damage-wise it's balanced against the other battler classes - even the Ranger if you assume Hunter's Mark is active (and for a high level Ranger it can be active all day) - if you consider the basic attacks, but the other classes outshine it once you include attacks from the Bonus Action and the Reaction. The bonuses to damage that the other classes get simply outweigh whatever the Fighter gets.</p><p></p><p>Here's a typical table for higher-level PCs using the Duelling style. No feats.</p><p></p><p><em>Edit: tables snipped because they looked okay in composition but didn't on posting so I've uploaded the spreadsheet instead.</em></p><p></p><p>So how about adding per-round usage to the Battlemaster's maneuvers?</p><p></p><p>That is, at 3rd level the BM's maneuvers are as in the PHB, per Short Rest, but this changes at 5th level (maybe 6th?): in addition to the three uses per Short Rest, the Fighter gets one free use per round, two per round at 11th level, and three times per round at 17th level. You no longer gain extra superiority dice beyond the initial four. The BM gets a die or two of extra damage or can use them for other maneuvers.</p></blockquote><p></p>
[QUOTE="Quartz, post: 7788713, member: 40552"] TLDR: change the Battlemaster's maneuvers from per Short Rest to per round. One of the big problems with the Fighter is that it actually sucks at fighting. Damage-wise it's balanced against the other battler classes - even the Ranger if you assume Hunter's Mark is active (and for a high level Ranger it can be active all day) - if you consider the basic attacks, but the other classes outshine it once you include attacks from the Bonus Action and the Reaction. The bonuses to damage that the other classes get simply outweigh whatever the Fighter gets. Here's a typical table for higher-level PCs using the Duelling style. No feats. [I]Edit: tables snipped because they looked okay in composition but didn't on posting so I've uploaded the spreadsheet instead.[/I] So how about adding per-round usage to the Battlemaster's maneuvers? That is, at 3rd level the BM's maneuvers are as in the PHB, per Short Rest, but this changes at 5th level (maybe 6th?): in addition to the three uses per Short Rest, the Fighter gets one free use per round, two per round at 11th level, and three times per round at 17th level. You no longer gain extra superiority dice beyond the initial four. The BM gets a die or two of extra damage or can use them for other maneuvers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A tweak for the Battlemaster fighter
Top