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*Dungeons & Dragons
A tweak for the Battlemaster fighter
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<blockquote data-quote="Esker" data-source="post: 7789052" data-attributes="member: 6966824"><p>I think this is missing the point that people are making when they talk about overkill damage. Obviously overkill damage is never a <em>bad</em> thing, but if comparing the damage output of two builds with similar averages but different variances, the lower variance build is preferable every time. One reason being that if you are achieving your average by combining a lot of misses with a lot of overkill damage, your average is overstated compared to the character that hits reliably and does near average damage most of the time. </p><p></p><p>The flexibility of the fighter's damage is a big part of their value: they can attack the same target multiple times, or kill several mooks in a turn, and, as you note, use action surge when it is most tactically advantageous. It makes them better than the rogue or the paladin at effective killing, even if their average DPR numbers might be the same. </p><p></p><p>It also means, by the way, that -5/+10 builds aren't quite as good as the average suggests.</p></blockquote><p></p>
[QUOTE="Esker, post: 7789052, member: 6966824"] I think this is missing the point that people are making when they talk about overkill damage. Obviously overkill damage is never a [I]bad[/I] thing, but if comparing the damage output of two builds with similar averages but different variances, the lower variance build is preferable every time. One reason being that if you are achieving your average by combining a lot of misses with a lot of overkill damage, your average is overstated compared to the character that hits reliably and does near average damage most of the time. The flexibility of the fighter's damage is a big part of their value: they can attack the same target multiple times, or kill several mooks in a turn, and, as you note, use action surge when it is most tactically advantageous. It makes them better than the rogue or the paladin at effective killing, even if their average DPR numbers might be the same. It also means, by the way, that -5/+10 builds aren't quite as good as the average suggests. [/QUOTE]
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A tweak for the Battlemaster fighter
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