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*Dungeons & Dragons
A tweak for the Battlemaster fighter
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<blockquote data-quote="FrogReaver" data-source="post: 7789140" data-attributes="member: 6795602"><p>That's not really true though. About the only time overkill grants the PC that does less any sort of advantage or parity is if both pcs are killing an enemy in exactly 1 hit, maybe 2 hits. That's rare in practice. At level enemies hp goes up absurdly fast. It's rare to keep on fighting orcs and goblins.</p><p></p><p>So in practice, the blurb about overkill is meaningless. It doesn't apply to practical situations. Higher DPR is still the easiest computed and best indicator of melee offensive effectiveness. That's because overkill on any creature that takes 3+ attacks to kill isn't a big enough factor to mitigate higher DPR.</p><p></p><p></p><p></p><p>It's not though. At the end of the day, the higher DPR PC will still nearly always kill the enemy faster than the lower DPR PC. (As mentioned above, the only exception was enemies both would kill in 1 hit or that both required 2 hits to kill.)</p><p></p><p></p><p></p><p></p><p>It makes them better at killing multiple small enemies. Against the bigger enemies with sufficient hp then the paladin actually performs better as he has the resources to ensure it dies on the 2nd turn whereas the fighter doesnt'.</p><p></p><p></p><p></p><p>Actually they are better than the average suggests. They can 100% kill more different enemies in a single attack than their non -5/+10 counterparts. </p><p></p><p>For example a 15 hp enemy pretty much always dies by them in a single attack. The same 15 hp enemy takes 2-3 attacks from a non-5/+10 PC to kill. (Thinking of a longbow wielding bow user).</p><p></p><p>I guess we could flip that around and say they are less effective at killing 6 hp enemies, but that's kind of obvious and not a scenario past level 5-6 that will come into play very often.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7789140, member: 6795602"] That's not really true though. About the only time overkill grants the PC that does less any sort of advantage or parity is if both pcs are killing an enemy in exactly 1 hit, maybe 2 hits. That's rare in practice. At level enemies hp goes up absurdly fast. It's rare to keep on fighting orcs and goblins. So in practice, the blurb about overkill is meaningless. It doesn't apply to practical situations. Higher DPR is still the easiest computed and best indicator of melee offensive effectiveness. That's because overkill on any creature that takes 3+ attacks to kill isn't a big enough factor to mitigate higher DPR. It's not though. At the end of the day, the higher DPR PC will still nearly always kill the enemy faster than the lower DPR PC. (As mentioned above, the only exception was enemies both would kill in 1 hit or that both required 2 hits to kill.) It makes them better at killing multiple small enemies. Against the bigger enemies with sufficient hp then the paladin actually performs better as he has the resources to ensure it dies on the 2nd turn whereas the fighter doesnt'. Actually they are better than the average suggests. They can 100% kill more different enemies in a single attack than their non -5/+10 counterparts. For example a 15 hp enemy pretty much always dies by them in a single attack. The same 15 hp enemy takes 2-3 attacks from a non-5/+10 PC to kill. (Thinking of a longbow wielding bow user). I guess we could flip that around and say they are less effective at killing 6 hp enemies, but that's kind of obvious and not a scenario past level 5-6 that will come into play very often. [/QUOTE]
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