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*Dungeons & Dragons
A tweak for the Battlemaster fighter
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<blockquote data-quote="dave2008" data-source="post: 7790498" data-attributes="member: 83242"><p>OK, I have updated my spreadsheet and corrected some errors (thank you [USER=6795602]@FrogReaver[/USER] for the help). You can download it and mess around with as you want. In theory you only need to change the cells in yellow (not yellowed in the images below): <a href="https://drive.google.com/open?id=1Z6KFKLuj5kwQW6YLA9jDQx9u7Qb7o8_N" target="_blank">Fighter / Ranger Damage Spreadsheet</a></p><p></p><p><strong><strong>EDIT: Updated spreadsheet attached.</strong></strong></p><p></p><p>OK, a few assumptions:</p><ol> <li data-xf-list-type="ol">I gave Hunter's Mark and Colossal slayer to every attack. This overestimates the Ranger damage to some degree, but since in theory they could be on every attack I just included them.<ol> <li data-xf-list-type="ol">This probably has a larger impact at level 6 than it does later, so the charts are most off at this level and more accurate at later levels.</li> </ol></li> <li data-xf-list-type="ol">I assumed the fighter used all action surges for damage. Same as #1, but even more likely to be accurate.</li> <li data-xf-list-type="ol">I assumed with at least 3 combats per day and 3 rounds per combat, the battlemaster can use all of its maneuvers and uses them for damage. This is basically the exact same reason as #1. We could assume something different, but if we are assuming #1 it makes sense to assume #3.</li> <li data-xf-list-type="ol">I assumed a Longsword and duelist for both the Ranger and Battlemaster fighter, but a greatsword for the Champion fighter.</li> <li data-xf-list-type="ol">I assumed 2 short rests per day. If you increase the # of short rests it increases the fighters damage potential. You can mess around with that in the spreadsheet.</li> <li data-xf-list-type="ol">No feats</li> <li data-xf-list-type="ol">No magic weapons.</li> <li data-xf-list-type="ol"><strong>Point buy ability scores.</strong></li> </ol><p>Now on to the analysis!</p><p></p><p><strong>EDIT: Updated tables below.</strong></p><p><strong></strong></p><p><strong><span style="color: rgb(0, 0, 0)">5 combats / day with 3 rounds / combat and 2 short rest</span></strong></p><p>[ATTACH=full]113302[/ATTACH]</p><p></p><p><strong>8 combats / day with 3 rounds / combat and 2 short rest</strong></p><p><strong>[ATTACH=full]113303[/ATTACH]</strong></p><p><strong></strong></p><p><strong>4 combats / day with varied rounds / combat and 2 short rest</strong></p><p>[ATTACH=full]113304[/ATTACH]</p><p></p><p><strong>8 combats / day with 8 rounds / combat and 2 short rest</strong></p><p><strong>[ATTACH=full]113305[/ATTACH]</strong></p><p></p><p>So, this new more accurate spreadsheet has changed my mind. The fighter is indeed better at dealing damage from 11th level on (within the assumptions listed above). In all scenarios it is just better from 11th level on. I guess if you did more combats or had less short rights that would change.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7790498, member: 83242"] OK, I have updated my spreadsheet and corrected some errors (thank you [USER=6795602]@FrogReaver[/USER] for the help). You can download it and mess around with as you want. In theory you only need to change the cells in yellow (not yellowed in the images below): [URL='https://drive.google.com/open?id=1Z6KFKLuj5kwQW6YLA9jDQx9u7Qb7o8_N']Fighter / Ranger Damage Spreadsheet[/URL] [B][B]EDIT: Updated spreadsheet attached.[/B][/B] OK, a few assumptions: [LIST=1] [*]I gave Hunter's Mark and Colossal slayer to every attack. This overestimates the Ranger damage to some degree, but since in theory they could be on every attack I just included them. [LIST=1] [*]This probably has a larger impact at level 6 than it does later, so the charts are most off at this level and more accurate at later levels. [/LIST] [*]I assumed the fighter used all action surges for damage. Same as #1, but even more likely to be accurate. [*]I assumed with at least 3 combats per day and 3 rounds per combat, the battlemaster can use all of its maneuvers and uses them for damage. This is basically the exact same reason as #1. We could assume something different, but if we are assuming #1 it makes sense to assume #3. [*]I assumed a Longsword and duelist for both the Ranger and Battlemaster fighter, but a greatsword for the Champion fighter. [*]I assumed 2 short rests per day. If you increase the # of short rests it increases the fighters damage potential. You can mess around with that in the spreadsheet. [*]No feats [*]No magic weapons. [*][B]Point buy ability scores.[/B] [/LIST] Now on to the analysis! [B]EDIT: Updated tables below. [COLOR=rgb(0, 0, 0)]5 combats / day with 3 rounds / combat and 2 short rest[/COLOR][/B] [ATTACH type="full"]113302[/ATTACH] [B]8 combats / day with 3 rounds / combat and 2 short rest [ATTACH type="full"]113303[/ATTACH] 4 combats / day with varied rounds / combat and 2 short rest[/B] [ATTACH type="full"]113304[/ATTACH] [B]8 combats / day with 8 rounds / combat and 2 short rest [ATTACH type="full"]113305[/ATTACH][/B] So, this new more accurate spreadsheet has changed my mind. The fighter is indeed better at dealing damage from 11th level on (within the assumptions listed above). In all scenarios it is just better from 11th level on. I guess if you did more combats or had less short rights that would change. [/QUOTE]
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