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*Dungeons & Dragons
A tweak for the Battlemaster fighter
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<blockquote data-quote="Esker" data-source="post: 7790565" data-attributes="member: 6966824"><p>Nice work. I think the tables up until the point when you add maneuvers in are pretty meaningless, since you've incorporated subclass features for Hunter and Champion but not for Battlemaster.</p><p></p><p>Also worth noting that if you are just using maneuvers that add the superiority die to damage on a hit, these do other things besides damage as well (for example, giving an ally advantage), and so they produce extra indirect damage that isn't accounted for here, whereas Champion and Hunter aren't doing anything extra, so the analysis underrates the Battlemaster. The maneuvers that are really purely about direct damage are precision attack and riposte, and are worth more damage per use than the value of the superiority die.</p><p></p><p>Another minor thing: it looks like you gave the Ranger an ASI at 6th.</p></blockquote><p></p>
[QUOTE="Esker, post: 7790565, member: 6966824"] Nice work. I think the tables up until the point when you add maneuvers in are pretty meaningless, since you've incorporated subclass features for Hunter and Champion but not for Battlemaster. Also worth noting that if you are just using maneuvers that add the superiority die to damage on a hit, these do other things besides damage as well (for example, giving an ally advantage), and so they produce extra indirect damage that isn't accounted for here, whereas Champion and Hunter aren't doing anything extra, so the analysis underrates the Battlemaster. The maneuvers that are really purely about direct damage are precision attack and riposte, and are worth more damage per use than the value of the superiority die. Another minor thing: it looks like you gave the Ranger an ASI at 6th. [/QUOTE]
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A tweak for the Battlemaster fighter
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