Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A tweak for the Battlemaster fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Esker" data-source="post: 7791038" data-attributes="member: 6966824"><p>Yeah, sorry, I intended to post it with some more documentation, but had to leave for dinner. Sorry for the cryptic bits.</p><p></p><p></p><p></p><p>The 2.6 is arbitrary but the increase is due to Whirlwind Attack. I pulled some proportions out of thin air to estimate how often the ranger could get more than two enemies adjacent to them, since in that case they get as many attacks as there are enemies they can reach. I put in 1/8 of the time for 3 enemies, 1/20th each for 4 and 5, 1/40th for 6, etc. Taking the average number of adjacent enemies over 2 based on these arbitrary numbers gave an extra 0.6 attacks on average.</p><p></p><p></p><p></p><p>This is the proportion of the time the attacker hits at least once. Since colossus slayer is something you can use once per turn but declare it after you hit, in order to figure out how much damage to expect from it, you need to know what proportion of the time it gets triggered. To be really precise you also need to know how many crit dice you roll due to that feature. This is the most complicated formula in the spreadsheet: I assume you use it on the first hit on your turn, which may or may not be a crit. So the chance that you get a crit on the attack when you use colossus slayer, if you have two attacks, is p(crit on 1st) + p(miss on 1st) *p(crit on 2nd) + p(miss on 1st) * p(miss on 2nd) * p(crit on 3rd).</p><p></p><p>I'm realizing that I didn't integrate this at all with whirlwind strike, so colossus slayer crit damage assumes the ranger only ever does two attacks. But it's going to be a tiny difference from the reality.</p><p></p><p></p><p></p><p>The chance of an AoO is just an arbitrary parameter. I thought 1 in 3 rounds seemed high. But that's just my subjective sense. Reactions/Combat is the number of reaction attacks made per combat, as you had it: it's just the chance of an AoO times the number of rounds in a combat.</p><p></p><p></p><p></p><p>This is just the average damage your next ally will do with their first attack, not counting their ability modifier (since that's level specific). I just put in a lowball estimate of 3.5 assuming an ally using a d6 weapon with no fighting style. Realistically you're probably using a different maneuver if the beneficiary of your distracting strike would be blowing it on such a crappy attack. If there's a rogue going after you it could be much much higher.</p></blockquote><p></p>
[QUOTE="Esker, post: 7791038, member: 6966824"] Yeah, sorry, I intended to post it with some more documentation, but had to leave for dinner. Sorry for the cryptic bits. The 2.6 is arbitrary but the increase is due to Whirlwind Attack. I pulled some proportions out of thin air to estimate how often the ranger could get more than two enemies adjacent to them, since in that case they get as many attacks as there are enemies they can reach. I put in 1/8 of the time for 3 enemies, 1/20th each for 4 and 5, 1/40th for 6, etc. Taking the average number of adjacent enemies over 2 based on these arbitrary numbers gave an extra 0.6 attacks on average. This is the proportion of the time the attacker hits at least once. Since colossus slayer is something you can use once per turn but declare it after you hit, in order to figure out how much damage to expect from it, you need to know what proportion of the time it gets triggered. To be really precise you also need to know how many crit dice you roll due to that feature. This is the most complicated formula in the spreadsheet: I assume you use it on the first hit on your turn, which may or may not be a crit. So the chance that you get a crit on the attack when you use colossus slayer, if you have two attacks, is p(crit on 1st) + p(miss on 1st) *p(crit on 2nd) + p(miss on 1st) * p(miss on 2nd) * p(crit on 3rd). I'm realizing that I didn't integrate this at all with whirlwind strike, so colossus slayer crit damage assumes the ranger only ever does two attacks. But it's going to be a tiny difference from the reality. The chance of an AoO is just an arbitrary parameter. I thought 1 in 3 rounds seemed high. But that's just my subjective sense. Reactions/Combat is the number of reaction attacks made per combat, as you had it: it's just the chance of an AoO times the number of rounds in a combat. This is just the average damage your next ally will do with their first attack, not counting their ability modifier (since that's level specific). I just put in a lowball estimate of 3.5 assuming an ally using a d6 weapon with no fighting style. Realistically you're probably using a different maneuver if the beneficiary of your distracting strike would be blowing it on such a crappy attack. If there's a rogue going after you it could be much much higher. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A tweak for the Battlemaster fighter
Top