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*Dungeons & Dragons
A tweak for the Battlemaster fighter
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<blockquote data-quote="Esker" data-source="post: 7792761" data-attributes="member: 6966824"><p>Meanwhile, more updates to my crazy spreadsheet of doom: </p><p></p><p>Added in estimates of precision attack and riposte. The spreadsheet will tell you for your build and level which maneuver yields the most expected damage, and automatically uses that one in the bottom line damage calculation. I think I'm probably giving a slightly rosy picture of riposte, since I assume the battlemaster can get enough opportunities to trigger it to use all their dice on that one maneuver, which may not be true depending on the number of combats and rounds you assume. But I didn't want to try to estimate how many enemies would be attacking you and what their attack bonuses would be, etc.</p><p></p><p>I also fixed an error in the Hunter's Mark/Hex section which was not deducting enough damage for the attacks you can't make due to bonus actions you have to use to cast/move the spell.</p><p></p><p>Remaining feature requests are, I think, trying to estimate concentration checks, and maybe some different Paladin subclasses? I might do something with Eldritch Knight / War Magic / Shadow Blade / Booming Blade. (I should probably add Booming Blade as a rogue option too)</p></blockquote><p></p>
[QUOTE="Esker, post: 7792761, member: 6966824"] Meanwhile, more updates to my crazy spreadsheet of doom: Added in estimates of precision attack and riposte. The spreadsheet will tell you for your build and level which maneuver yields the most expected damage, and automatically uses that one in the bottom line damage calculation. I think I'm probably giving a slightly rosy picture of riposte, since I assume the battlemaster can get enough opportunities to trigger it to use all their dice on that one maneuver, which may not be true depending on the number of combats and rounds you assume. But I didn't want to try to estimate how many enemies would be attacking you and what their attack bonuses would be, etc. I also fixed an error in the Hunter's Mark/Hex section which was not deducting enough damage for the attacks you can't make due to bonus actions you have to use to cast/move the spell. Remaining feature requests are, I think, trying to estimate concentration checks, and maybe some different Paladin subclasses? I might do something with Eldritch Knight / War Magic / Shadow Blade / Booming Blade. (I should probably add Booming Blade as a rogue option too) [/QUOTE]
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A tweak for the Battlemaster fighter
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