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A TWF revision?
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<blockquote data-quote="cooperjer" data-source="post: 7464019" data-attributes="member: 6862150"><p>I'm trying to understand your goals to the changes you recommend. The conflicts I see are:</p><p>1. TWF uses the bonus action to achieve "baseline performance" does not mesh well with keeping the bonus action requirement with TWF.</p><p>2. You state TWF fighter damage falls way behind at higher levels. What does it fall behind?</p><p></p><p>I have a player that has the same concerns you posted about rapier and dagger combination and the use of two battleaxes. He was also concerned about how the fighting styles didn't feel balanced. The Dueling fighting style would output more damage than the Two Weapon fighting style and still benefit from a shield. In the end, I understood his concern to be: 1) the Great Weapon fighting style should have the greatest amount of damage output, 2) the Dueling fighting style should have less damage output than the Two weapon fighting style. Does your concern boil down to nearly the same thing, or are there other significant factors that are driving you to a change?</p><p></p><p>The house rule I implemented is:</p><p>1. Great Weapon fighting style: When you are wielding a melee weapon, you gain a +2 bonus to damage rolls with that weapon. The weapon must have the two-handed or versatile property for you to gain this benefit. </p><p>2. Two Weapon fighting style: At level 11 you add 1d6 damage to one of your melee weapon attacks.</p><p>3. Dueling fighting style: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon you are wielding with one hand, you can re-roll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must not have the two-handed or versatile property for you to gain this benefit. </p><p></p><p>Good luck. There has been a lot of discussion on this topic in the past. I've noted that the game designers were looking to have the fighting style feel appropriate in the game as a higher priority than having the damage balanced.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7464019, member: 6862150"] I'm trying to understand your goals to the changes you recommend. The conflicts I see are: 1. TWF uses the bonus action to achieve "baseline performance" does not mesh well with keeping the bonus action requirement with TWF. 2. You state TWF fighter damage falls way behind at higher levels. What does it fall behind? I have a player that has the same concerns you posted about rapier and dagger combination and the use of two battleaxes. He was also concerned about how the fighting styles didn't feel balanced. The Dueling fighting style would output more damage than the Two Weapon fighting style and still benefit from a shield. In the end, I understood his concern to be: 1) the Great Weapon fighting style should have the greatest amount of damage output, 2) the Dueling fighting style should have less damage output than the Two weapon fighting style. Does your concern boil down to nearly the same thing, or are there other significant factors that are driving you to a change? The house rule I implemented is: 1. Great Weapon fighting style: When you are wielding a melee weapon, you gain a +2 bonus to damage rolls with that weapon. The weapon must have the two-handed or versatile property for you to gain this benefit. 2. Two Weapon fighting style: At level 11 you add 1d6 damage to one of your melee weapon attacks. 3. Dueling fighting style: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon you are wielding with one hand, you can re-roll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must not have the two-handed or versatile property for you to gain this benefit. Good luck. There has been a lot of discussion on this topic in the past. I've noted that the game designers were looking to have the fighting style feel appropriate in the game as a higher priority than having the damage balanced. [/QUOTE]
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